Marauders have EVERYTHING necessary for anti-gank already. They cannot run missions reliably and be anti-gank too. Being the person who ran dozens of the ops in the video, I didn’t expect my ship to be great at missions and great at killing gankers at the same time. In actual fact, my only request for improvement in this area was that criminals were less protected.
I also gleaned from your posts that you fly the golem, and want more dps vs smaller targets. The route to what you want is the removal of the reload time for rapid launcers, not for the addition of more.
A 6 launcher golem with 100% damage bonus, with 100% damage bonus (RoF|from bastion) sounds great to me though. A couple of ASB’s and polarised launchers, thats a VERY difficult to deal with gank tank.
I don’t have eve any more to look at the numbers but im thinking thats probably 6-8k dps.
Yeah… because they were also buffed significantly.
They have always been this way because ccp is trying to do the impossible.
They want a ship that fulfills a pve power fantasy but is also balanced in respects to the rest of the game.
This has lead to them getting buffed in ways they figure won’t be too big of an issue. Players find out how to leverage the buffs in ways ccp didn’t intend or they just didn’t realize the extent of the buffs. Then they get nerfed again. Few years later they come up with a great way to buff them and the cycle repeats.
Honestly though the only players this particular nerf affects are the ones who don’t want to put in any effort to avoid being ganked.
Honestly when it comes to marauders all you have to do is not run around the popular hubs and you’re generally golden.
No group wants to get all their friends or alts to the ass end of Amarr hs when they’re are plenty of marauders to pick from in LT and the forge.
Meanwhile in the rest of the game this nerf puts them into a pretty healthy place, especially pvp.
Marauders are still way too strong. They overshadow anything else in terms of PvE performance and are very oppressing in PvP, simply wrecking cruisers unless heavily disrupted by EWAR.
The suggestion makes them even more OP, instead they should be nerfed further until they are relatively on-par with Pirate FactionBattleships (more DPS stationary, but less performance when movement/repositioning is required).
On what person? I’m taking about anyone who just wants to undock from a mission hub to a site rather than do anything to avoid being the target of a gank.
We’re talking about weather or not the original buff was needed for marauders. His reason as to why they are was hs ganks.
I pointed out that they aren’t needed as hs ganks can be avoided with minimal effort and that the added buffer was making them oppressive in other parts of the game.
You then came in here to derail the topic for who knows why.
There is nothing at all morally or objectivity wrong with not wanting to put in effort during a recreational activity.
I defend many arguments involving activities i never or rarely take part in. Pointing to a scenario in defense of your argument is not admitting it’s something you do or even a defense of the action in question.
You can
Not use a high traffic gate
Use a scout to see if it’s clear
Run mwd cloak or webs to limit how long you’re exposed.
Very simple things, just things that take more effort than slapping on a couple extenders
Indeed, but that’s not what you wrote.
You wrote that they did not want to put in the effort to not get ganked, which is a judgement that they are the one responsible for their loss and should not complain about it, which is a negative judgement in the context.
None of those actually work.
Some people can’t choose the gate, nor use scouts, and cloak is sometimes not possible.
None of those are “low effort”. None are “very simple things”. Some can plainly be not doable.
You are responsible for every loss you suffer in eve. You’re free to complain about whatever you like.
Yes they do
Yes they are
Yes they are
They are all do able
You always have a choice you’re never forced to use x gate.
Everyone in the game can use a scout. Be it a friend, an alt, or themselves in a shuttle. As always friends reduce the work and increase the efficacy of this task
Sometimes you can get a bad spawn near an npc and the cloak won’t work. The more effort you put in the higher your success chance goes.
Use all the strategies i suggested and not just one and you’ll need to be in a situation where they all somehow fail to get caught on a gate.
“wait at the gates I tell you while I do my mission”. Some people are not encouraging slavery.
You are ridiculous.
That’s too much BS in your posts.
They just plainly can’t be used.
I use and have used some. When I could. Does not mean they can be used always.
You are making a soup of words trying to pretend that people who get ganked are the one at fault and they have no right to complain.
That’s a pathetic personal attack.
And for the record, I don’t believe it is such a big issue, but I understand that it may appear as such. That’s why you would notice I did not actually agree with OP on that point.
Its like saying it wasn’t your fault that you lost your queen in a chess match. It was indeed your fault
How can they not be used?
No every solution doesn’t work for every problem. Everything i listed has counters, and those counters have counters. That’s what’s great about the game.
The problem with the added buffer on marauders was that both in and outside of hs the only counter was “more dudes” where before this change you could either target the capacitor, engage in a battle of attrition, bring more dudes, or combine the above. This is a much healthier dynamic and one ccp reverted to.
The only people it had a massive negative effect on were people in hs relying souly on having bigger numbers to avoid being ganked
Your only argument is that they should not play the game.
That’s plain BS.
You are tying to shift the burden of proof.
There have been cases where I could not do that. I could not use my alts, I could not change my fit (no station and not enough room for 100m³ cloak + depot) , and I could not change my route. It’s enough to say, your claim is plain wrong.
When your “counters” require to not play the game, they are not valid ones.
More than what ? You seriously complain that a ship that costs 1B5 requires more dudes to kill than a ship that costs 500M ?
The same could be said about caps.
And caps haven’t been in a good place for a very long time if ever. Especially after the removal of combat refitting that let smaller groups punch well above their weight.
Can you point to anywhere iv said anything remotely like this in this conversation?
You have over 1km3 in a marauder hull, you can fit a depo and a cloak.
It’s always a choice to enter any system. And it’s especially a choice to do it while the gate is hot.
Again, where did i say this.
Where are you getting a ship that cost 500m from? The cost of a ship is irrelevant to its balance. Cost can fluctuate and be manipulated by players directly and indirectly.
A few years back a large player group was in blood raider space. This wound up dropping the bhaal to less than half the cost of other faction battleships. This would not have been a reason to nerf the ship.
More than would fail to kill it.
When the only way to kill a ship is to have dps>than x that’s not a good dynamic.
Historically marauders have had a major additional vulnerability built in, in the form of their capacitor. The buffs to buffer mods allowed them to eliminate this vulnerability and turned the fights into the dps>than x senario. This is why the buff was reversed.
You seem to be taking arguments from outside this discussion and trying to attribute them to me.
Iv never said anything about not paying.
I never compared a cheaper ship to a marauder as a factor to how they should be balanced.