Marauder MJD Change Has Made Already Dull PvE Content Even More Miserable

I tolerated running the same old boring anomalies, signatures, missions, ect. because I could position enemies well, clear rooms, and double jump effectively to the next acceleration gate in the cooldown time with my Marauders. The change made running the same old, stale content that I’ve been running for years more cumbersome and annoying enough today, that it may be the final nail in the coffin for me. Three minutes doesn’t seem like much until you’re there. Don’t get me started on SCC Security Sites.

As an avid marauder user (especially the paladin), I’m tired of the supreme subcapital platform (as it is supposed to be) getting the random bat every so often because either too many people or not enough can afford to fly a blinged out T2 Battleship–I’m never sure which. If this change sticks, I propose adding a 5th mid slot to the paladin so that it can fit both a mjd and mwd like many others often do, or build the mjd into the base hull of the class.

Thank you for listening to my bitching.

It can. On a mission Pala you fit MWD, MJD, Large Cap Battery, Tracking Computer.

Has been that way for years.

2 Likes

The MJD nerf is really miserable as a mission runner.

there are other ships

Doubt. I did run like 20 Missions today in a Pala. In about 3 of them you even can utilize multiple MJD jumps to really speed them up noticably. In the overwhelming majority of them it absolutely doesn’t matter or you only need 1 MJD jump anyway and the cooldown is irrelevant. Or you are better off to just bastion and scorch away smaller clumps of enemies at range.

More drama please, the overall “efficiency” of the Marauders in Missions dropped from 100% to like 98,8%. Still a lot better than the next best alternative, a Faction BS, in almost any case.