to start off with dooms day may not be the best name but it seemed to be the easiest to get the point across
basically powerful weapons fired in a straight line from the front of BBs.
they should not be loudly projected like actual DD as they will only be able to shoot straight from the ship and thus you will already know to avoid that area
the important goals with these would be a few things
give BBs a use outside of there currently very narrow niche
be useful in small gangs as well as larger fleets
be useful against capitals.
and further discourage simply anchoring.
my initial idea is for each race to have a unique variant that are each useful but in different ways
Gal
stream of micro drones that will attach themselves to any ship that passes through it drones have a very short life and damage begins to diminish over time. longer a ship is in the cloud the more drones attach.
possible warp scrabble effect while dot is applied.
Essentially a DOT. easy to hit groups of small fast ships with at least some of the drones and can apple more damage to large or slow ships. it would have the lowest alpha of any but be the most effective against smaller ships.
Cal
high explosive warhead fired from a rail gun detonates on impact with target
basically a fast traveling bomb that detonates when it hits a target creates a large falloff AOE dealing far more damage to ships closer to the one initially hit. would either do Omni damage or have damage selectable charges not sure what would be better.
possible ECM burst effect
Amarr
high energy beam hits a target then uses the targets capacitor to chain to the next closest target and anything the target is sending capacitor too.
would hit the first target with a flat damage then drain a percent of its reaming capacitor and leap to the next target within range doing the same thing based on the gj amount taken from the last target.
possible it may leap to the next target AND to a target it is sending capacitor too dealing additional damage based on the amount of cap being sent.
would have the highest damage range and if the cap transfer effect added be the most threatening to logistics should it be able to hit one in a cap chain.
Minmatar
high alpha artillery shell.
would have the highest alpha of any of them with a very small AOE around the initial target it would be the strongest against a single target but very weak against small fast targets. could have selectable damage based on projectile shell spreads or simply do Omni damage doing high in explosive and diminishing down to a lower concentration of EM i’m not sure what option would be better.
possible signature boosting effect on the hit target and any targets in the AOE