Mining Critical Hits Explained

Alphas and starting miners can mine more meaning low end ores will be mined more. Beyond that there’ll be an increased interested in mining due to all these change which means more people will start mining, focus more on mining or return to the game to try the mining.

It’s the first time CCP has offered balance for residue, which just took away from the total yield. Residue should be drawn back to 50% of a cycle’s yield or just removed altogether. New Eden needs minerals and ice. They are the key to everything. More minerals = lower cost fitted ships = less risk averse = more content for all.. I don’t know why they can’t figure this out. They’re so close…

dude, this is more plus extra yield, and as mentioned above, one of the skills reduces residue..

Incorrect.

The update in which CCP added residue was when they also doubled the contents of all asteroids.

Even with the low-efficient high-yield type B equipment or T2 mining drones you still are 61% efficient. Combining that with doubling of all harvestable resources this means the amount of total yield in that patch was increased by 22% for wasteful equipment. And increased by 100% for T1 and ORE lasers.

In other words:

You pull more out of asteroids than before the update that brought residue.

I wish people would stop spreading misinformation.

You dislike residue, that’s fair. Just don’t spread misinformation about it.

1 Like

This is both true.

But I don’t think Alpha miners contribute that much to the ore market. Their lower yield and inability to multibox means they contribute less than an equal amount of Omega players and I doubt they even equal the number of Omega players.

And indeed, increased interest due to new ships and mining changes will likely increase ore supply until the novelty wears off.