Mining criticals on mining missions

How do mining criticals interact with mining missions? Say I’m doing a level 4 mining mission mining the allegory for gniess ore. I get a critical mine. Do I just get extra of the worthless mission ore, or will it be totally awesome and exciting and I get actual gniess.

Another example say I’m mining the geodite which is an allegory for crokite. Will I get crokite on the critical mine, or just useless extra crokite. And how mining missions function, if it’s just useless mission ore, it’s actually going to be a negative to get a critical unless they code it correctly.

I really would love the added excitement of getting occasional awesome mining criticals on mining missions if they do the awesome thing and let you get the actual ore on mining criticals instead of extra useless mission ore. The mining criticals would also maybe cause you to make an extra trip but if it’s for a hard to get ore that makes it awesome.

Why is getting mission ore a negative?

You’d be done faster with the mission!

Or am I misunderstanding how mining missions work? (I never do missions.)

But if it causes any problems like residue CCP might disable crits for mission ores, I guess? I’m sure there are solutions.

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When a player completes a Level 4 resource extraction mission, successful and critical resource extraction increases the total amount of resources extracted from the asteroid, which violates the mission’s requirements for the total required extraction volume. The increase in the amount of ore extracted compared to the amount of ore on the asteroid makes it impossible to load the ore onto the barge, as the volume exceeds the maximum capacity of the largest barge, the Makinawa, even with the addition of cargo expanders. The number of mining missions on asteroids has also been increased by 100%, making it impractical for agents to mine resources on 4 levels. This eliminates an interesting aspect of the game.

One solution to this problem is to remove the same amount of ore from the asteroid during critical mining, as well as the amount of ore loaded into the hold, which will speed up mining and solve the problem of the volume of the extracted resource.

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Ya I foresaw criticals being a problem on mining missions. I’ve done about 20 level 4 mining missions on two characters each and I now have a bunch of extra worthless mission materials sitting in my hangar. Mining criticals actually make the mission take longer to complete not shorter. Having better mining critical chance makes it worse. Basically having better skills makes your character worse for doing mining missions, which is bad.

The way it works. Say you’re doing the geodite mission. The mission is to mine like 44,000 cubic meters of material. Say you get some critical cycles in there. Well that extra material doesn’t count towards mission completion. So your gonna fill up faster with this extra s____ that doesn’t count to quest completion and then it just gonna sit in your hangar until you delete it. This expansion has been over all awesome :+1: :smiling_face_with_sunglasses: but this is the one and only bad side. Basically it was a pretty big unintentional nerf to mining missions. The implants from the loyalty points from doing mining missions have already gone up a lot on the market because of this unintentional nerf.

This is not in the known issues list

Someone should put it on the known issues list then.

I bet CCP and many players forgot that mining missions exist.

how does it take longer to complete? It should take exactly the same amount of time to mine 40k units from the rock, crits or not

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Having to haul the excess ore is what I imagine they’re talking about, but I don’t see how that’s a problem unless CCP programmed the mission completion goals weirdly.

That. If the missionrunner don’t want the additional ore, he can just jettison it or trash it at the station. With the Crits it is just faster to get to the required amount, thats all.

It seems silly to add a crit mechanic—with modules, ships, and skills that boost it—and then exclude its use from mining missions.

Apparently crits don’t work well for mining missions, just like residue doesn’t work well for mining missions.

There are a few of ways to deal with this:

  1. do nothing and let people complain
  2. solve all problems of mining missions by deleting mining missions
  3. make some exceptions to how mining works so that mining missions aren’t broken

CCP is currently doing #1.

what exactly doesn’t work?

Mission: Mine xyz amount of Ore.

  • without crits: 10 minutes → 40.000m³
  • with crits: 9 minutes 34sec → 42.343m³

Warp to station turn in mission. Save 30 seconds. Have 2.343m³ Ore left that the mission agent didn’t want. Right-Click “sell” if you don’t want it or trash it.

I don’t see the problem, the crits do work exactly as intended? They speed up the mining progress and give addional ore?

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That’s what I thought.

But I don’t do mining missions.

People complain, so ‘apparently’ crits don’t work well on them. But I haven’t yet seen an explanation as to how.

The problem he is complaining about is that a mackinaw cargo expanded holds 40k at max skills and the mission won’t complete until 40k is both handed in and mined from the rock, so to finish the mission he has to either jettison the ore that is extra or do 2 trips.
This is just lazy behaviour (mining in a mckinaw) and the complaint is just being lazy. It acually goes

without crits: 10 minutes → 40.000m³
with crits: 10 minutes → 42.343m³ jett some ore
use a hulk/Jetcan mine and grab it in a hauler: 5 minutes → 43.343m³ involves using your mouse

Hmm.. the Mission with the largest amount of ore to mine demands 44.800m³.

Since a maxskilled Mackinaw has 44.296 Ore bay + 450 Cargo he would need to either do two trips or bring a hauler or fly the Mack with Cargoexpanders anyway. With crits or without… I don’t see what changes with the crits, he just has the required amount faster.

yeah, the typical afk mack fit is cargo expanded

I think what they’re trying to say is that even if you have 40,000 m3 of ore from crits, the game doesn’t see you as “finished” until the astroid is fully mined out. So you have to dump the extra ore to make room for the rest of the “real” ore.

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So isn’t the solution to dump some ore in a station, Porpoise or jet can, continue cycling until the mission is finished, then grab the remaining ore and complete the mission?

The mission doesn’t count completed until the rock disappears so mining criticals on missions just make you fill up faster. The extra ore created out of thin air doesn’t count towards the mined amount for the mission requirement.

CCP has mining missions coded with 2 checks for completion. Mine your 44,800 cubic meters and hand your 44,800 cubic meters in. So effectively criticals on mining missions are a minor nuisance yes but having your character better skilled shouldn’t be a down grade in essence. I know it’s a very minor complaint just seemed like it was worth bringing up. The extra ore from mining criticals is really only a problem on the 4 missions that require 44,800 cubic meters of material. All the others it’s like oh cool I got 25 blocks of ice instead of 20 for the mission.

If you could just instantly turn in when you had so much excess material that’d be cool to. Would just require them removing that second check that they added in the game for some reason three or so years ago.

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So not an issue then. :thinking:

:wink: