I don’t think mining missions have been touched in a very long time. As a player who runs mining missions, I would like to suggest some changes that I feel are necessary.
I know that mining missions have long been ignored by players due to the lack of profitability, but I would like you to keep an open mind for those of us who do.
Move the mission asteroids closer to the warp in point for the mission.
I’m assuming this was put in place before mining barges were a thing. It can take up to 5 minutes to approach the distance required to mine the asteroids. And some missions have an ore requirement bigger than the max ore hold mining ships, making you have to make the long trip back to the asteroid twice.
And to make this problem even more of a pain to deal with, you can’t warp to site and bookmark the asteroid then leave site site then warp back to the bookmark.
If you thought level 1 mining missions were boring, try not being able to do anything to help you complete the mission for 5 minutes.
The reward for longer (requiring more ore/ travel 1+ systems) level 4 mining missions should be increased to be more in line with other mining missions.
I’m not calling for mining missions to be as profitable as security missions, but it appears that reward for some mining missions are way more than others (more than double). This is especially true of all the ore variant level 4 mining missions.
Ice and gas mining missions have the greatest ISK an hour (for mining missions) but they completely overshadow the ore mining missions. Especially those requiring large ore amounts. This might have been intentional when first implemented, but I do think that they should at least make the numbers closer to each other.
I personally feel that the longer mining missions (which can take upto an hour (65 minutes in “Arisite Envy”) should pay more for their commitment to do such a long mining mission.
But if anything they should be within a couple million ISK an hour of each other.
This is especially detrimental to mining in low security systems, since the longer you are on grid the more likely you are to be attacked by players.
Make mining crystals work with mission ore.
This is almost a QoL tweak, but the abilty to use mining crystals for there mission counterparts would be very a nice addition, since otherwise tech 2 mining lasers have no use to mission miners.
If not, maybe add mission specific mining crystals available in mining corps LP stores.