Would it be possible to include the distribution of players in the analysis? In which systems are there how many players?
The background to my question/request is that it is not known exactly how many Caharkters were involved, for example, for the amount of mined ore for the region.
How many players were necessary for the bounties for the region.
Hey, it seems that a few null regions are still being uberfarmed for insane ISK.
Why don´t we nerf some more the overall income in every aspect of absolutely all of the null security without adressing the root of the specific and localized problem?
Maybe we can make anomalies spawn just once a day. Or maybe buff rat damage by 1.000% What about if we just make mining modules take overheat damage for no reason?
Ratting and mining fatigue! With every mined ore /finished site the fatigue increases and you get x% less, so that at some point it increases so much that you get nothing more.