Nerf Ganking Megathread

I don’t think I’ve read an entire Lucas post in the last 2,000 messages in this thread. Which I think is nearly all of them.

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I’ve told that before.

  • First: I would treat criminals like criminals. The moment your sec-status drops to a value that the FactionPolice starts hunting you, you lose all shelter in HighSec. No docking, no Tethering, no Forcefields, no HomeStationClone. Like in every society we know, if you openly harbour a wanted Criminal, a SWAT team will kick your door in pretty soon.
    In return the FactionPolice stops following as soon as you leave any celestial grid, so criminals could still meet on SafeSpots and could prepare their ganks there, get fresh ships from neutral Alts or whatever. They could also enter HS via Wormhole or Filaments without triggering a FacPol spawn at all. Any claims that this would “kill ganking” are nonsense of course, they could still gank like in the old days where the GankSquad met in a LowSec system and then ganked in the HighSec Belts/Gates nearby. It would still allow HS-Ganking, but make it more work and less convenient. And it would finally allow for an efficient AntiGanking gameplay because they could be tracked, intercepted, disturbed unlike now where they safely sit at a Citadel and go from docked (invulnerable) to tether (invulnerable) to warp (invulnerable)…

  • Second: I would implement Modules and Rigs that counter ShipScanners, so it would be harder to pre-calculate everything and more ganks fail or even get baited.

  • Third: Last but not least I would rebalance Destroyers, but not primarily to “nerf ganking”, that would just be a side-effect, but because I am not convinced they fill the role very good they were originally implemented for: serving as support wing for larger ships against the threat of lots of small ships they cannot efficiently fight. They are instead just used as disposable throw-away-glasscannons.
    They have too much DPS, but are removed too quickly from the field in a larger fight to be useful at all. So I’d give them more speed, smaller sig, more buffer, but less gunslots and no damage/rf-boni at all, but pure projection/application, tackle and utility slots. So the larger ships could hold them up better with RR while they protect the close-range-area from enemy AFs, Ceptors, Dictors etc… Also bring their Material Costs in line with the other classes, 1M each is way too low, 2.5m would fit nicely between frigs and cruisers imho, as it would be like 5x the price of frig but 1/5th that of a cruiser. But even while not the primary goal, the change would effectively force gankers to use more expensive ships (Thorax, Talos) for beefier targets or even more of the now more costly destroyers which would make especially ganks without drops (Noobs, Empty Ships) extremly unlucrative.

However, you can count to 3 and at least 5 Gankers will step in arguing that this would make "ganking “impossible!” even while they could still do it (just not as easy and convenient as now), even still make profit (by chosing the right targets) and still doing it with buying tags (Alpha-Strike Ganks) because thats barely affected by the changes. Or even more ridiculous: ask “What gankers would get in return!?” :slight_smile:

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It’s been eight minutes, Syzygium, and - nothing. What does one have to do around here to stir up the rabble?!

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I count slowly, just wait. :slight_smile:

Just remove ship and cargo scanners all together. Not just because of suicide ganking, but also for their uses outside highsec.

Get rid of them and remove the certainty about what cynos are fit, what’s in exploration cans, etc. and/or what’s in the cargo. Want to know? Then pop the ship or hack the node. Take the risk.

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Not sure about that, because they have tactical value in Capfights, knowing when and how to spread or focus neuts on different targets.

I also played with the idea to simply make ship-scanning a suspect activity, because really if someone would sneak up to your car, truck, home or whatever and investigate the interior, doors, windows, locks… it’s the definition of suspicious acting and in almost any case the direct support and preparation of a criminal act. Suspect timer could be justified for doing it in HighSec. Would also allow Counterplay from AntiGankers by catching all these scanning alts sooner or later, even if they begin to do it in a flimsy slasher from 50km away.

I like your ideas, esp. making destroyers an actual ship other people want to use.

But lets leave scanners alone. They have other uses than those.

Yes they do, only because they exist and provide an advantage in that situation. Tactics would just change without them and cap fights will still happen regardless (except for how crap the game state is currently and no alliance/coalition wants to get into a major cap fight currently, so it’s just feeding from krabs that is left at the moment).

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How on earth do you manage to work out that a bunch of people who are quite happy with the status quo, and have said so, want to benefit from your crazy plan ?

You haven’t tried NPE did you?

In NPE you are asked to commit suicide to help the NPC ships with civlians escape, because unlike them you are capsuleer and won’t die.

This to me implies that ships that players are flying don’t have “npc crew” to begin with.

Thats maybe in the new NPE, older players may know lore-articles that said that Capsuleer-ships are more effective then others because they can act with a drastically “reduced” crew. So in the beginning they probably still had a crew on board. But of course capsuleer-tech has evolved since then and the new status could actually very well be that capsuleer-ships are fully automated these days. Which would be nice because it would remove this “ganking is like murder” argument from the table. Ganking is more like vandalism and theft, no human is really ‘hurt’, because the Capsuleer awakes without a scratch.

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Unlike Lucas I’ve been actually playing Eve. Been mining in a Venture in one account…without being ganked…and setting up a Drekavac fitting in another account. Oh, and scouting with yet another. In fact…back that Drekavac…

I personally think they do. For one thing, there is no reason to have windows, or have the ships be so large, unless there is a crew inside.

Meanwhile, I don’t believe that mining ships have a capsuleer aboard. There is no way a capsuleer goes through elite Naval Academy training to AFK mine a barge - there is a crew on that ship, but there isn’t a capsuleer.

Semantics ROFL. You dodging bro and its painfully obvious its because you don’t have counters :smiley:

Whew chile the gas lighting :smiley: I am indeed emotional. Its laughter :smiley:

Far from it my guy. You’ve provided hours of amusement :smiley:

So anyways, about that P2W. How does it work again?

Ew my guy. Also I love it because you’re doig it cause you got nothing :smiley:

How is any of that P2W?

SP and ISK alone don’t make you win. Expert systems are hardly anything ROFL.

The great thing about EVE is SP/money only take you so far. Or else the “noobs” you wanna protect so bad will be fine LOL.

Thanks for proving my point tho :smiley:

Lucas, I’m undocked right now.

Are you?

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Just seen an advert for the Star Trek game and it’s a group of players actors of course, trying to get a fleet together and go kill new player one of them has found.

Why is it encouraged in that pvp game but not in eve? Has anyone played that star trek game I think it’s for mobiles

Eitherway, this has been goalposted far too away :wink:

EEEeeeeeewwwwwwwwwwWWWWWwwwwwww

:stuck_out_tongue:

What are you doing?