I could write out a really, really long reply about it all but I think I’ll just cover a few basic points.
Ganking is not easy.
1: First, you have to learn the mechanics of it, the nuances of it, Concord response times, target EHP vs ganker DPS, etc.
2: Then you have to become competent at commanding a small navy of other players. Includes clear, precise, and constant communication. You have to lead them and they have to want to follow your commands too.
3: Small navy of other players have to become at least passingly familiar with the mechanics. Having a bunch of pilots at your command doesn’t mean much when they’re all inexperienced for the task at hand. Nothing beats hands-on experience. In lieu of that, we go back to point 2, lots of very clear communication and pilots have to be good at following orders.
4: Small navy of other pilots have to be prepared both for leveled skills, and ships to attack with. Never underestimate the complexity of making sure everyone has the equipment they need.
5: Small navy of other pilots have to be ready to deploy within a few minutes notice. Most people aren’t logged on 23/7, so even after all above points are covered, you need pilots on when you need them on.
6: Targets have to exist. If there’s nobody to hit, all effort is moot. Also, the larger the group of people you’re working with, with various attention spans at play, the more likely you’re going to lose people from inactivity.
7: Scouting - you have to find, identify, and confirm a target. Either the FC himself, or a good scout, needs to set up warp-ins, etc.
8: Profit.
People vastly underestimate how akin ganking is to herding cats. A few groups with good discipline and lots of experience and money manage to do it with some frequency, but that just makes it look easier than it really is. Protip: if it were as easy as people think it is, it’d be more widespread.
But as much as people like to focus on the talking points like poor innocent freighter pilots or miners, there’s a larger issue at play. With highsec being a place where everyone is fair game and most major market hubs are located, there’s a lot at stake in regards to cutting off enemy supply lines. Right now certain things completely circumvent war mechanics, like neutral haulers. But if you’re in an extended battle with another corporation, and they supply themselves via highsec hubs, you can be sure they’re getting supplies via neutral haulers. Which now presents the problem - how do you interdict their supply lines if they’re using neutral haulers?
Oh, right, ganking. For however much scorn ganking might get by the community at large, it also represents the only counter to a lot of things people do. You can’t nerf ganking without utterly breaking the game. In the same regard, you also can’t nerf wardecs, the nature of highsec, or anything like that without completely breaking many other parts of the game.
Remember that many larger entities in the game can operate with near impunity inside their own spaces. Whether it be powerful nullsec groups, or particularly vicious lowsec groups, or exceptionally organized highsec groups. What little chance people have to inflict a meaningful loss with some ambush asymmetrical warfare, comes from suicide ganking. You can’t nerf ganking without dramatically empowering already powerful groups. Sure, they can use such tactics too, but their time and energy is better spent in more efficient combat methods.