I’ve always thought since I started playing practical bounty hunting would be really cool. I’ve played many different play styles - I currently gank for profit with alts and play in lowsec and nullsec.
Goal: Addition of a balanced bounty hunting play style
New NPC Corporation: New Eden’s Bounty Services (NEBS)
All bounty hunters must join the NEBS. The NEBS will have standings - the higher your standings, the higher your payout upon a target’s destruction. Standings are increased by destroying targets and the increase is variable on the target’s destruction value.
Example:
<0.0 = No payout
0.0 - 0.5 = 5%
0.5 - <1.0 = 10%
1.0 - <2.0 = 20%
2.0 - <3.0 = 30%
3.0 - <4.0 = 45%
4.0 - <5.0 = 55%
5.0 = 75%
Standing loss occurs after criminal activity.
Cannot join with a negative Danger Rating (detailed below)
New Additional Security Status:
- Danger Rating
- Goes from -10.0-10.0
- Scales and decreases like security status
- Cannot be raised with Clone Tags.
- Is effected in Lowsec and Nullsec as well.
- Raises over time logged on
- If the status is zero or positive, bounties cannot be placed on you. If it’s negative, you can receive bounties.
- This essentially means if you frequently engage in PvP, you have a negative danger rating.
- Danger Rating is only affiliated with the bounty system.
- Danger Rating is not affected by attacking your bounty target
- Danger Rating is not affected in self defense unless you are a suspect
- Attacking a criminal or suspect does not affect Danger Rating
- Receiving a suspect timer negatively affects Danger Rating
How the bounty placement works:
Pretty straightforward. A bounty can be placed on a target at any time as long as the intended target has a negative Danger Rating.
How a Bounty Hunter takes a contract:
The Bounty Hunter must go to a NEBS office and request a target. The target given is random based on their activity and time since they were last a target. Other NEBS hunters may be added to the contract and bounty split is agreed upon by the players at a bounty office. A players split will not exceed the value allowed by their standing. A player will not be given their share if their assistance is absent from combat logs. Ie Logistics will receive their share if combat logs show them repping their NEBS team.
The Bounty Contract:
The target will not know when a contract on them is active. A contract has an expiration date based on the target’s activity. A bounty hunter can skip the contract for a fee. At completion of the contract, a percentage of the value destroyed is given to the bounty hunter and the remainder of the percentage is kept by NEBS.
Example:
Standings allow a 75% reward. Target has a 20bil bounty. Bounty hunter destroys the target’s Golem worth 4bil - the hunter takes a 3bil reward, the NEBS office takes 1bil, and the target’s bounty is decreased to 16bil.
The bounty on a player is hidden to everyone but the bounty hunter given the contract. You do not know your own bounty.