So here we go again with another bounty hunting thread, woot woot!
So everyone wants to make it a legit system and there’s peaople saying that it can’t be and i’ll touch on their arguements in a moment, for now, I’m gonna start with the basic layout, then as the title says, try to hash out the super complicated inner workings that will go behind making the system balance.
The foundation for the system is gonna be based on Chance Ravinne’s car vlog about how he thinks the system should be revamped. gonna link to the bottom since it’ll take up space.
PLACING A BOUNTY:
were gonna start by raising the minimum bounty placement at 10-50 mil. no one needs to start out in eve placing a bounty on someone, and it can make, at least for certain players, think twice before just placing bounties on everyone in sight.
AS A BOUNTY HUNTER:
So I roll up to my nearest NPC station and when i open the bounty office and request a set of targets you will receive five eve players, each with a dossier that i’ll talk about later. you will have however as much time to look for this person using the dossier and after one week of searching or staying far away from this person as possible, the target automatically goes away. if you complete a target before the week is out, you’ll still have to finish the week, but you’ll receive a free pass to re-roll another target before their week is out. in order to crank the lucrativeness through the roof, and to avoid having a person qued again and again, you get the full bounty payout when you successfully get your target.
RNG AND OTHER BACKGROUND FUNCTIONS:
In order to ensure maximum avoidance of sustained bounty griefing of a player, getting randomly selected is going to actually be determined by a couple factors:
- sec status
- Standings
- K/D ratio
- activity level
In regards to sec status and standings, this is mostly aimed at FW players in that say, I enter a bounty office in Gallente space I’m more likely to receive Caldari facwar pilots and Serpentis mission runners for targets. activity levels and KD are to reduce the likelihood of market alts and carebears targeted by bounty attempts, as another way to not make the system concord sanctioned ganking. unfortunately that’s gonna require a whole lot of math that i just can’t find the time to do. a further reduction should come in a cooldown in the time a bounty office will throw you back to the wolves.
DOSSIERS AND THE HUNTED’S ADVANTAGE
Here’s another spot where sec status can again play a factor. The dossier, like one you get when your assigned a target, will be accessible to the hunter when he receives the target. dossiers will come in tiers based on the sec status. things that will come in the dossier will be the following, assuming the target meats the FULL CRITERIA for a complete open dossier:
- A link to the target’s info page
- Last reported system- this will update either on a time or action interval that will be determined by the sec status. Locator agents will be unable to help you via CONCORD orders to keep this balanced, also considering if your target is that hated on the sec status it could update everytime he moves system.
- Ship being flown- can also show ship name to help finding them in-space, if that advantage is also unlocked
The hunted’s advantage is the reverse of dossier entries. these include the following, again with a FULL CRITERIA SUCCEEDED.
- a notification that you are in fact being hunted
- the hunter’s location- updates like the hunted’s location.
- the name of the hunter
I think I covered all the non-value specific traits, so let the comment forth, see if i missed anything.