I had to stop partway through (sleepy), but this is what I gather from the test as a whole. I’m assuming this isn’t the complete New Player Experience system. Everything as it sits seems heavily geared toward people who already know how to play, and is likely a post-Aura tutorial from the experience we have now. I’m guessing this is in response to the fact that every other week in the Reddit ‘No Dumb Questions’ thread, there’s someone who just seems completely lost on ‘where to go’ next, despite Eve being the sandbox it is. This playtest seems less concerned with the actual experience of being a new player (since most of us aren’t new players) and more toward integrating Training as a category in the Agency’s Specify dropdown and making sure the flags can be started and created from nearly anywhere in New Eden.
I admit The Agency interface could use some cleaning up, but I’m beginning to see the merits in this. A light ‘Combat’ and ‘Industry’ tab is probably not going to be our only orange box tasks. Integrating into the Agency interface means that any task in New Eden, simple or complex as it may be, can have its own orange box task. Learning exploration? Orange box. Want to do Abyssal Deadspace? Orange box. Setting up an Upwell? Orange box. New event with weird mechanics? Orange box. Anything that could require the smallest semblance of handholding could have it’s information hand delivered to the Agency system, and this playtest seems mostly concerned with ensuring the tasks as they are laid out can be done anywhere (Even in Nullsec) and in anything (like a Corvette and only a Corvette). It creates the training sites when you initiate the task, it guides you in what you can do (vaguely) with what, and overall, and is a system that can be infinitely expanded upon without requiring newbies to stay in one area or use a specific ship, like some of the L1 mission paths.
It needs a metric ton of polish, and even the system as it sits has bugs, but the key factor of this new tutorial is that it can be expanded and be made more malleable with all the ways the system branches and converges on numerous points.