Never heard of Stuka fleets. Personally I meant more like big coalitions rather than big ships anyways.
Which is content, yes, but not really good content. I’ve done that before and it’s pretty demoralizing that I’m just going off to create trouble for krabs for no reason, could do nothing to hurt them, would definitely die, and would be countered by huge numbers.
Yes, but in this case, null blobs get the home field advantage, and this kind of cause even more stagnation in sov, not less.
That’s a current negative towards blobs, but currently people get instawarp ceptors or jump freighters and it is almost impossible to kill them. Also, there’s no point in camping nowadays because of how many different routes people could take, how much intel there is, and how little things drop.
Sure … it’s a lot, but that doesn’t mean it ultimately matters.
When I steal a billion dollars from Jeff Bezos, he’s …
… in practical terms, which are the only ones that matter …
… not in any way or form poorer than before, by any stretch of the word.
In theory now he’s poorer by a lot …
… yet in practise it’s irrelevant.
As long as the Goons keep fighting, they’ll keep fighting.
It doesn’t matter if we think it’s a lot of ISK …
… and it is a lot of ISK …
… but it’s only a lot of ISK to us.
If this had brought the Goons down …
… or in some way or form had prevented them from fighting …
… then yes, I would say it mattered.
You can’t put theoreticals above practicals. (these aren’t even real words )
First time I encountered one I was awestruck at the sheer number of seemingly random pilots from just about every corner of New Eden. They were flying mainly AB-fit stealth bombers, command destroyers, logi frigates and tactical destroyers. Individually they couldn’t do much to say a battleship but this fleet… had to be 300 of them… I watched them melt a Ragnarok.
If the “blob” is in reference to actual fleet situations and N+1 F1 Monkey fu, then there is a way to solve it. Almost a way related to a RL effect.
That is, when you try to lock a target with a fighter jet IRL, and there are already other systems painting it, you run into issues. I used to repair and test such systems.
So if you want to solve the fleet blob issue, and also put an end to insta-ganks and at least give a chance to run off, then simply add a mechanic that comprises existing noise and diminishing returns on locked ships.
To put it simply, when more than one ship has a target locked up, then depending on the size of the target and the number of ships locking it up, the effects on range, tracking, and “lock hold” capability diminish or experience diminishing returns on known effects.
So when say the 50+ battleships lock up a cruiser, the cruiser being smaller of course, the tracking, range, and other effects are reduced, even if at all possible.
Naturally one could expect that a larger ship would be easier to have more ships locking it up without so much trouble.
Fleets already have “wing” composition. So if a mechanic was introduced to punish this “everybody target Bob and hit F1” routine, then we would actually end up having to use the wings and squadrons and such, and actually have to fly around against other wings and squadrons, and it sure looks a lot better than ultimately ridiculous the “bait ball”.
Fleet engagements would actually look the way they are portrayed in trailers and commercials. But most of all, would actually require thinking, tactics, movement, and true “detachment” strategy for logistics and supply.
Unfortunately anything that adds thinking and challenge to anything in Eve has to surpass the Great Wall of Self-Entitlement so I would not hold my breath.
That’s a fascinating concept, it would promote a more dynamic combat and diminishing returns are a component of Eve, and also a better mechanic than ‘yes/no’.
limiting corp/ alliance size will not solve anything. Leaders will just have to create alts to control more corps and coordination is done via out-of-game tools anyway
limiting / cutting off system / hard player caps would make defense (or offense) impossible. And we had an example of Keepstar bash in a WH. Some logged-off freighters, blob comes in, cuts off connections, gg.
removing or making ESI more cumbersome would hurt small entities the most. It’s super easy to get an alt into a big alliance as it is (can apply to a corp with loose standards and they don’t care about someone being a spy/ alt anyway as long they have another toon to krab/ join cta’s).
not sure how or what this clone/ station mechanic is supposed to do or how is it supposed to help. But there is no asset safety in wormholes so if you into that kind of gameplay, it already exists…
There are several. A not exhaustive list of examples borrowed from current and past Naval terminology:
Flotilla: a detachment of smaller warships such as destroyers and frigates, tasked with facing off other flotillas and running general interference.
Squadron: A formation of a specific class of vessel with a specific task such as ewar, anti-aircraft screening, minesweeping, logistics, ASW, SAR and landing craft.
Carrier Group: a fleet of mixed class vessels with a singular but globally effective task: to protect capital ships such as carriers against all threats, also comprising logistical support.
Ad Hoc Task Force: what we would call a kitchen sink fleet - a mix of ships of any class, usually found in small gang roaming groups. The evacuation of Dunkerque was carried out by an AHTF of civilian and military ships of all sizes from a cruiser (HMS Calcutta) to 4-man rigid hull rowboats.
In EVE, running such a fleet as one fleet would take an insane amount of planning and co-ordination. These days you’d be lucky to see logi anchoring off their own anchor while that anchor follows the DPS contingent, which can be practically anything. In skirmishes, you’d rarely see capitals and subcapitals of the same side enter the field at the same time. It’s either one or the other. I think the closest you’ll see to flotilla groups or carrier groups engaged ingame are the large system battles over structures where you’ll see upwards of 5,000 players in 15-20 or more separate fleets; some running DPS against the structure, some flying screen for the attacking capitals, some flying anti-capital, some flying anti-subcap, some flying bombers… look for the bait balls, chances are they’ll be separate fleets.
I recently made the mistake of writing a singular sentence (a secondary remark to my overall statement and paragraph) without qualifying that statement with 25 other statements to clarify and establish the context of my meaning - that has since snowballed into a massive debate where that statement and all “what I actually meant was” statements following being taken out of context and playing whack-a-mole with slippery-slope counterarguments citing distorted paraphrasings. From now on, whenever I say something on the forums I’m going to have to be like “I like chocolate ice cream. And to be clear, what I meant by that was…”
Speaking of ice cream, I have some in the fridge I’m going to eat
Good idea. Except you’d just have 70000 logi being impossible to kill.
True. It’ll make standings more bothersome though, (and declaring it as an exploit might work, though this kinda works against the open world, we want to make people not want to do huge corps).
Hmm… what about at least making it a challenge to enter a system. I was thinking also more like limiting the effect numbers have on a fight. Like 500 players should be able to stand against 5000. (but 50vs500 be very very very difficult).
Yeah, but small corps have the advantage of knowing the person and asking as such, while bigger corps rely on ESI because they have too many applicants to have people interviewing every single one of them. Also, people don’t have awox alts because it’s difficult to create one that’s trustworthy, and people might mind awox alts more if they are easier to put in.
Yeah, I know about wormholes and their mechanics, and wormholes are more interesting to live in than Nullsec, have much more warfare, and less blobs and less stagnation. I think nullsec should take more from wormholes in terms of gameplay as to decrease blobs (like wormholes with constant connections and sov).
Yeah, and as I said, the reward is already reaped, they’re getting too much reward, and these neckbeards aren’t worthy of that reward, all their effort is just joining the corp.
Blackout sounds pretty good and worked, but still doesn’t solve the blob problem.
Our celebrity! But good idea anyways, except they’d move out into another system and they’d be alert if I follow them. Though I think half of them would just not come out for as long as I’m there or something, knowing nullsec alliance members.
CCP tried once, with blackout. In the end they lifted the blackout because of people leaving I think. If you make null like wormholes, it will have population like wormholes.
This is a good lesson for CCP they are not going to learn in case of making the high sec as dangerous as low sec, or close.