Blobs are here because eve’s gameplay encourages it. A bigger alliance which owns more space can have people every timezone to protect that space, more taxes for more power, and different ships to provide different roles in fleet composition (like a lot of different EWAR etc) (also, more ships do so much better than less ships).
But then, this economies of scale seems to expand forever. The only point when there is an equilibrium and people stop trying to merge is the situation right now, where further merging simply denies people content (which still doesn’t impact the krabs, but the diplomats don’t want to ruin the game). This just causes the stagnancy of eve today, where the only thing that really happens is the two powers clashing, the only content is roaming into these big powers and killing some ignorant idiots who don’t dock when seeing neutrals, then fighting the absolutely humongous response fleets of krabs who think they’re doing PVP but just whoring on kills, and then die because the fleets are huge. (yes I know there are many other kinds of PVP, but this seems to be the main main main one for fleets)
This should change. The problems are as following:
- Bigger is almost always better. There is no reason to be 2 different corps working to the same goal compared to being just 1 corp.
- Nothing can damage the big 3 because they’re just too big. They are getting bigger because it is the rational choice to join them.
- Because they can’t be damaged, the cool stuff about sov, owning space, fighting others for literal systems, all the cool stuff, we can’t really do.
- All the content comes from them and part of their incompetent-ness. All of them can just dock up when a neutral comes in local and be invulnerable, and wait for their response fleet, which people can’t even kill. If all content in a game comes from fighting something you don’t make a dent to and don’t progress in, it’s kinda boring.
How it should change:
We should introduce diseconomies of scale into these so we have corps of about 100 to 200 people and not coalitions of 20000. This is the general direction. The new mechanisms are geographical and they only (arguably) cause coalitions to expand into other systems, but stay coalitions. I propose something along the lines of directly reducing income for large coalitions.
A better idea is player originated. Big corporations usually use ESI to identify spies and awox alts, so if ESI is more difficult to use or less comprehensive, more awox alts would get into these coalitions and bring high amounts of destruction as well as content, also decreasing the size of coalitions to a more manageable size where everybody knows everybody else and more like a society than an army.
Decreasing wealth of the big 3 is a good place to begin with. I have no idea how to do this though.
We should change sov mechanics to rely more on coordination and strength rather than how big the coalition is. We can do this (perhaps) by locking down the contested system to a wormhole sorts of engagement, and the contest to be more like an eviction. Wormhole space is cleverly designed for not supporting high numbers of engagement, and we should use that kind of mechanic.
Nullsec, being the lawless space it is designed to be, should be a bit more lawless. Ironically, most forced engagements I’ve heard of are in highsec where ganking is popular, and while bubbles exist in null, people who live or go there are prepared for them with intel and stuff. We should have more ways of forcing an engagement that is not “bubble every gate and station”. For example, we can do a one time automatic asset safety (with a NO button for active people), then disable nullsec asset safety and allow stations to be destroyed by a well equipped fleet, as well as being able to be defended. For this, we can allow a module like the entosis module, except to destroy the station (depending on its size and time deployed), which also creates a few clones which defenders of the same alliance/corp could jump to to defend the station. This module would take a lot of resources (100 mil or something), so it wouldn’t be worth it for a clone jump (as well as possibly an interesting cloning tactic to use).