You can say cynical. I only take offense to someone saying something with the intention of being mean. If youāre just calling a spade a spade because thatās the way you see it, then I donāt take exception to that.
I do mean ānovelā as in āunique in the MMO gaming spaceā.
You (both) seem to be missing that this game already has its anti-AFK mechanic. Gankers are how the game encourages players to be at their keyboard. The ārecaptchaā is knowing how and when to run. And the penalty for failing is the cost of a new ship, and the loss of whatever time youād spent mining since you last docked up.
I think thatās a better system than the normal one, personally. But Iām a hisec miner who doesnāt pay his permits, what would I know? On which topic⦠Current death count: 1. Tutorial scripted death. 2. Died to NPC pirates in lowsec becasee I was doing a magical mystery tour in a corvette. 3. Died to players because my magical mystery tour found its way into nullsec and a couple of players thought I was a diversion in preparation for another corp attacking their territory. Iāve had a few times Iāve had to interrupt my short lowsec mining trips to go home before my hold was full, but that was worth it to get half a load of ore back to safety and make the sale.
Are you a real Count? Am I speaking to minor Royalty here?!
I have addressed this issue of defining PvP, in this very thread, Count. Perhaps it slipped your Royal mind.
For the record then:
PvP stands for āPlayer versus Playerā, where āversusā is
āFrom Middle English versus, borrowed from Latin versus
(āfacingā), past participle of vertere
(āto turn, change, overthrow, destroyā).ā
usually translated as āagainstā.
Thus, āPvPā defines the relationship between contending players.
It says nothing about the nature of the activity in which they are engaged.
You are welcome to disagree, Count, but I would appreciate a coherent, lucid rebuttal far more than a tired reiteration of your position, accompanied by a stuck-out-tongue; that would hardly be in keeping with your elevated status.
Yes, but youāre implying that this isnāt an anti-AFKing mechanic. Which it is. Which was the point I was making in saying that itās the gameās anti-AFKing mechanic. Iām a little surprised you missed that.
⦠wha ? āoh letās have a warā ? You really are clueless how nullsec works and especially doesnāt work.
Hereās a āfunnyā thing to think about: The last major war, WWB2, was anything but consensual. In fact it was an effort to kick one of the largest groups of players out of the game. Yes, OUT of the game. That was literally the call that was made by the instigator. If the EULA were applied⦠what would the conclusion be ? Would it fall under griefing ? Or does that only apply to individuals ? Or only the ones you happen to like ?
Lay off the hatred, man. Is there any game aspect or player group you do not hate ?
Also, what about wormholers ? It isnāt often they manage to get a w-space player elected. This year they did, because they overcame their internal differences. Why does hisec not do the same ?
This doesnāt say what you actually are trying to say ⦠just saying ⦠And New Eden is meant to be unsafe.
Hmmm, more tokens of being clueless or manipulative. Letās see:
input broadcasting
no longer insurance payouts for gankers in hisec
low slots for freighters (doubling/tripling their ehp)
extra mid slots for exhumers, doubling their ehp
bumping nerf
If anything, this is proof that catering to the weak, lazy and manipulative never reaches an endpoint.
As far as I can tell, youāre just making populist remarks, without grounds, without so much as a genuine thought.
Itās not a mechanic at all. Itās a playstyle that uses various mechanics.
So show me the specific anti-AFK mechanic that stops my alt from being AFK right now?
There isnāt one and thatās the way it should stay. Let players sort it out and not put captchas (or any other mechanic) that forces a player to be at the keyboard.
Iāve mentioned before that I play lots of PvP survival games. I have countless times experienced killing a player, only for them to start bitching in chat about how I āgriefedā them and that they were ābeing peacefulā etc. etc. Then they go on the forums and ask for PvP toggles. Once again, PvP survival games.
People download games without reading anything about them, even just the basic two-sentence description in the upper-right of the Steam window. Then they throw hissy-fits and tantrums when the games end up being something completely unexpected. Iām just chalking it up to human nature at this point. That, and understanding what being āof average intelligenceā entails, and remembering that roughly half of all people are below that level.
Observe some gank victims in their natural environment (there are many avenues for doing so, like the WWIG channel, TiS Discord, etc). The grand majority of those people arenāt people that I would say are of average intelligence or higher. You can tell by the way they type, what they say, and their general demeanor. I would bet the entire pot that being an angry gank victim and being stupid are very much positively correlated.
But when I said that exact same thing, you disagreed?
If ccp doesnt wanna listen to the csm its not the csms fault. Their ineffectiveness stems from ccp listening but not implementing and doing things their way
People on the same team arenāt usually contending among themselves (there are exceptions), thus the term āPvPā would normally be inappropriately applied to such relationships.
The explanation I gave, above, arose because of repeated assertions that āganking isnāt PvPā. It clearly is so - as is any contentious activity in a video game.
I will admit that I am in the wrong if you show me that I have erred in my application of the definition. For example, I was not writing about people being āon the same teamā. If you were doing so, then I unreservedly apologise for my mistake.
But as I have indicated, above, it is quite possible for members of a team to oppose one another in, for example, achieving a top score or some other coveted thing. It occasionally leads to fisticuffs, Iāve heard. That would be PvP.
You mean that tiny, but very vocal minority who still donāt have a clue about the nature of the game, become poisonous when they get resistance and throw more tantrums when theyāre offered advice while all they want is to reshape the game to their own little perception ? The same little crowd that uses any means, any forum and talkshows ?
The āover and over againā, that is a real poison on these forums.
Do you see the ānerf gankingā crowd being respectful towards e.g. the nullsec players ? Or, bob forbid, gankers ? It looks like having a CSM rep has nothing to do with ārespectā. And it sure doesnāt look like you want a dialogue either.
If, on the other hand, the ānerf ganking crowdā would be open to help from people who know how to play the game and avoid most of the pitfalls, they would gain a lot more respect. So far they have lost all, without improvement in sight. You donāt want respect, you want your way. Sorry, the game was taken for what it is two decades ago, and it has never been ānew player friendlyā nor āsafeā.
You are engaging in a very manipulative process. Just because we want the exploiting to stop in high sec does not mean we want to stop ganking in high sec. It should be dangerous but it should not be stupidly easy for the ganker, which it is right now.
The claims of gankers in this forum are flat out lies.
It is not nerfed
it is easy to gank
it is easy to draw concord away from the battle.
you people get 100% guaranteed kills. there are few ways to avoid it and you are engaging in a propaganda battle in these forums to cloak the fact you have exploited the game to the point that there is
I am not here to talk about these kinds of solutions. i am here to expose the gankers as liars and that they talk about risk for everyone in the game. BUT THERE IS NO RISK FOR GANKERS. A bunch of catalysts blowing up after destroying a freighter is hardly risk.
57 posts removed for various Reasons highlighted below. Those in response to removed messages have also been removed.
~Buldath
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