One Way to Balance High-Security Space šŸ—”

You can say cynical. I only take offense to someone saying something with the intention of being mean. If you’re just calling a spade a spade because that’s the way you see it, then I don’t take exception to that.

I do mean ā€˜novel’ as in ā€˜unique in the MMO gaming space’.

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You (both) seem to be missing that this game already has its anti-AFK mechanic. Gankers are how the game encourages players to be at their keyboard. The ā€œrecaptchaā€ is knowing how and when to run. And the penalty for failing is the cost of a new ship, and the loss of whatever time you’d spent mining since you last docked up.

I think that’s a better system than the normal one, personally. But I’m a hisec miner who doesn’t pay his permits, what would I know? On which topic… Current death count: 1. Tutorial scripted death. 2. Died to NPC pirates in lowsec becasee I was doing a magical mystery tour in a corvette. 3. Died to players because my magical mystery tour found its way into nullsec and a couple of players thought I was a diversion in preparation for another corp attacking their territory. I’ve had a few times I’ve had to interrupt my short lowsec mining trips to go home before my hold was full, but that was worth it to get half a load of ore back to safety and make the sale.

Are you a real Count? Am I speaking to minor Royalty here?!

I have addressed this issue of defining PvP, in this very thread, Count. Perhaps it slipped your Royal mind.

For the record then:

PvP stands for ā€˜Player versus Player’, where ā€˜versus’ is

ā€˜From Middle English versus, borrowed from Latin versus
(ā€œfacingā€), past participle of vertere
(ā€œto turn, change, overthrow, destroyā€).’

usually translated as ā€˜against’.

Thus, ā€˜PvP’ defines the relationship between contending players.
It says nothing about the nature of the activity in which they are engaged.

You are welcome to disagree, Count, but I would appreciate a coherent, lucid rebuttal far more than a tired reiteration of your position, accompanied by a stuck-out-tongue; that would hardly be in keeping with your elevated status.

Really? My alt is AFK right now.

Can’t wait for this anti-AFK mechanic to take care of that.

But to quote:

Yes, but you’re implying that this isn’t an anti-AFKing mechanic. Which it is. Which was the point I was making in saying that it’s the game’s anti-AFKing mechanic. I’m a little surprised you missed that.

Where did you get that from?

… wha ? ā€œoh let’s have a warā€ ? You really are clueless how nullsec works and especially doesn’t work.

Here’s a ā€œfunnyā€ thing to think about: The last major war, WWB2, was anything but consensual. In fact it was an effort to kick one of the largest groups of players out of the game. Yes, OUT of the game. That was literally the call that was made by the instigator. If the EULA were applied… what would the conclusion be ? Would it fall under griefing ? Or does that only apply to individuals ? Or only the ones you happen to like ?

Lay off the hatred, man. Is there any game aspect or player group you do not hate ?

Also, what about wormholers ? It isn’t often they manage to get a w-space player elected. This year they did, because they overcame their internal differences. Why does hisec not do the same ?

This doesn’t say what you actually are trying to say … just saying … And New Eden is meant to be unsafe.

Hmmm, more tokens of being clueless or manipulative. Let’s see:

  • input broadcasting
  • no longer insurance payouts for gankers in hisec
  • low slots for freighters (doubling/tripling their ehp)
  • extra mid slots for exhumers, doubling their ehp
  • bumping nerf

If anything, this is proof that catering to the weak, lazy and manipulative never reaches an endpoint.

As far as I can tell, you’re just making populist remarks, without grounds, without so much as a genuine thought.

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It’s not a mechanic at all. It’s a playstyle that uses various mechanics.

So show me the specific anti-AFK mechanic that stops my alt from being AFK right now?

There isn’t one and that’s the way it should stay. Let players sort it out and not put captchas (or any other mechanic) that forces a player to be at the keyboard.

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They create the perception when they need to.

I’ve mentioned before that I play lots of PvP survival games. I have countless times experienced killing a player, only for them to start bitching in chat about how I ā€œgriefedā€ them and that they were ā€œbeing peacefulā€ etc. etc. Then they go on the forums and ask for PvP toggles. Once again, PvP survival games.

People download games without reading anything about them, even just the basic two-sentence description in the upper-right of the Steam window. Then they throw hissy-fits and tantrums when the games end up being something completely unexpected. I’m just chalking it up to human nature at this point. That, and understanding what being ā€œof average intelligenceā€ entails, and remembering that roughly half of all people are below that level.

Observe some gank victims in their natural environment (there are many avenues for doing so, like the WWIG channel, TiS Discord, etc). The grand majority of those people aren’t people that I would say are of average intelligence or higher. You can tell by the way they type, what they say, and their general demeanor. I would bet the entire pot that being an angry gank victim and being stupid are very much positively correlated.

But when I said that exact same thing, you disagreed? :thinking:

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This was me using ā€œmechanicā€ in a more broad sense than you, sorry for the misunderstanding. o7

And thank you for this explanation of the point being made as well.

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If ccp doesnt wanna listen to the csm its not the csms fault. Their ineffectiveness stems from ccp listening but not implementing and doing things their way

That’s literally against what he’s saying :smiley:

And those peeps being blapped are veterans too :smiley:

Only because other people are bad at the game :smiley:

Oh? Then you run :smiley:

LOL

Someone seems salty :smiley:

That’s the game they signed on to play :smiley:

All PvP is consensual :smiley:

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People on the same team aren’t usually contending among themselves (there are exceptions), thus the term ā€˜PvP’ would normally be inappropriately applied to such relationships.

The explanation I gave, above, arose because of repeated assertions that ā€˜ganking isn’t PvP’. It clearly is so - as is any contentious activity in a video game.

I will admit that I am in the wrong if you show me that I have erred in my application of the definition. For example, I was not writing about people being ā€˜on the same team’. If you were doing so, then I unreservedly apologise for my mistake.

But as I have indicated, above, it is quite possible for members of a team to oppose one another in, for example, achieving a top score or some other coveted thing. It occasionally leads to fisticuffs, I’ve heard. That would be PvP.

Now, I must shut up shop for the night!

Nah. Its the stuff that’s been pushed by you lot on the back of Fanfest:

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You mean that tiny, but very vocal minority who still don’t have a clue about the nature of the game, become poisonous when they get resistance and throw more tantrums when they’re offered advice while all they want is to reshape the game to their own little perception ? The same little crowd that uses any means, any forum and talkshows ?

The ā€œover and over againā€, that is a real poison on these forums.

Do you see the ā€œnerf gankingā€ crowd being respectful towards e.g. the nullsec players ? Or, bob forbid, gankers ? It looks like having a CSM rep has nothing to do with ā€œrespectā€. And it sure doesn’t look like you want a dialogue either.

If, on the other hand, the ā€œnerf ganking crowdā€ would be open to help from people who know how to play the game and avoid most of the pitfalls, they would gain a lot more respect. So far they have lost all, without improvement in sight. You don’t want respect, you want your way. Sorry, the game was taken for what it is two decades ago, and it has never been ā€œnew player friendlyā€ nor ā€œsafeā€.

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My guy, ganking isn’t hard to avoid.

Just learn to EVE :smiley:

Pretty much :smiley:

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You are engaging in a very manipulative process. Just because we want the exploiting to stop in high sec does not mean we want to stop ganking in high sec. It should be dangerous but it should not be stupidly easy for the ganker, which it is right now.

The claims of gankers in this forum are flat out lies.

It is not nerfed
it is easy to gank
it is easy to draw concord away from the battle.

you people get 100% guaranteed kills. there are few ways to avoid it and you are engaging in a propaganda battle in these forums to cloak the fact you have exploited the game to the point that there is

NO RISK FOR THE ATTACKER NOW!

Stop with the lies.

I am not here to talk about these kinds of solutions. i am here to expose the gankers as liars and that they talk about risk for everyone in the game. BUT THERE IS NO RISK FOR GANKERS. A bunch of catalysts blowing up after destroying a freighter is hardly risk.

I don’t know why, but I’m starting to think there may be no risk for the gankers.

On the flip side, there’s no risk for me hauling goods either, so seems pretty balanced.

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57 posts removed for various Reasons highlighted below. Those in response to removed messages have also been removed.

~Buldath

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