This is a mentality that should be changed, for ccp, and for eve.
As i mentioned to my corp many times, the majority of players in an mmo do not want anything to do with pvp on hardloss systems.
about 46% of people do not engage in pvp by choice. I think we are looking at eve in a wrong light, about what each security means and the progression of it being more isk; Instead we should be looking at it in a light much like wow on a pvp server, that changes the conditions in which pvp is engaged.
To be clear, it would look something like as follows
Empire specific space
- Current high sec criminal activities will be transferred to low by forcefully/brick walling all pvp from existing out side of legal means (War, Suspect).
- Low Sec allowing for criminal activities
Player Specific Space
- The rest of space being dictated by the powers that control it.
This enables the pvers to be in high sec, and through good recruitment and the value of risk to reward, some of them may eventually choose to go out to low or null to pvp. this would result in leaving the pvers alone, out side of minor harassment and the war dec system.
Since the war dec system will become more persistent in high sec, people will adapt, looking for wars to declare war, targets to find, etc. this will result in an increase of war declarations, and through that system will restore some of the original pvp. Ironically, by reducing the high sec criminal activity, we’ll se a significant shift to war decs, that will result in an increase in mercenary operations, which gives us a place to start improving that system, and validating it as a form of game play.
Im not against pvp not at all. I love it and its pretty much all i do in eve out side of running my corp, etc. but i do think that 105 kills to 1 death / code spam suicide ganking harassment has no place in high sec.