i was just wondering, why a structure, driven by 2 peoples can have so a huge impact on the industry index.
Why is it not possible that, depending on amount of Production Facilities in a system, can push back the industry index.
That makes no sense to me.
For example, its like having a automobil company like tesla, that builds its on stuff in a megafacility in the entire world. We talk about a solar system. When we have multiple Facilities there, it should be have some impact on the Industry Index.
Whats with parallel Production ? Is that now wished form CCPs side. I have no problem putting up additional structures, if they have some impact.
But i do not understand the short-sight term of CCPs Gamedevelopement here.
Can someone explain it to me ?
P.S. Mabye make some “Personal” Thing here. Like Science Graduates for Research Facilities. Or Make the amount of Robotics - the Station more effective on pushing back the Industry Index.
maybe this structure is used for produce stuff and the owner produce an enormus amount of stuff ?
maybe the structure is a public structure with low tax for industrie ?
so … your idea is to spamm as much stations that the industrie index drops ? THIS makes no sense !
why ? if you only spread the production then you simply has the same ammount of produktion but you need more stations ! and btw … RL comparisons are never a great idea …
you can have an impact for additional stations !
just take a look what you want to produce and then fit the station with the specific RIG and now you have a production bonus for, lets say Ship hulls ! the next station has a bonus für module production ! and the 3rd station has a production bonus für ammunition…
I know what the rig does. But as i said we are 2 Players pushing the index above 5.0. And its not that much ships, its t2 Production etc… So i have to build a lot of submaterial, to build max 10 T2 Ships. And keeping up running with 100 Slots. Yeah pushing the index a lot.
I would understand pushing an system index here, by producing capitals. I totally do. But producing 20-40 Navy Cormorants - for example. Or 2-3 Golems a day. Pushing that index so hard. I totally not get it why this has so a huge impact on it.
And compared to 0.0 Systems, where you pump out one super after an other, its on 10%.
So please explain to me, where we (compared to the RL), as Employer has to move to a different location, built up another station, to reduce the tax on both systems.
Is that solar system so small, or has it to less residents ? Or whats ongoing here ?
What are you talking about? Just rotate systems, New Eden is big. I‘m one char and had to do that when I was producing citadels back then when they were hot.
CCP removed the obscure index factor which gave some systems a lower index curve, if you knew the mechanic. Now all systems are equal, and only FW systems can enjoy a bonus if somebody pays for it, like in Tama. Tama crossed index 12 recently which makes it 6% after FW bonus.
The idea is to punish exactly that what you do: Producing everything on your own in a single location with a whole rack of altchars. It’s like a stacking-penalty for using too many production lines in a single system. Like resource hotspots vanishing on planets if you try to make PI with 20 chars in a single system.
CCP wants trade and cooperation of different players, sharing the profits instead of moving all the ISK into one players wallet because he does everything on his own multiple chars, running hundreds of jobs, claiming all the profits from the whole production chain, from raw-resource processing to the final product. So they make it expensive for guys like you, maybe to the point that you better buy some of your mats from other players or at least are forced to run multiple stations in multiple systems (well, you pay less fees but more fuel then ^^).
The original idea by CCP was to force people to spread out for production after they removed the slot limit. I’ve arranged with it, by moving bigger production items to a highsec system with minimal index. Because this is often on par or better than lower sec options, as their clustering and index ruins the ME effect of the citadel rigs (in terms of total cost). The only drawback then is the much longer production time in highsec NPC stations.
That company installs a factory in Germany. Electricity prices rise a bit because of reasons. That company then decide to go somewhere else.
If that company had decided to install two factories, then electricity prices would have even risen more.
We live in a global world, but logistics, infrastructures have a cost. And this cost usually does not scale well.
Now you can mostly ignore the index. CCP made it mostly irrelevant with their last change. The addition of 1.75 base and 2 effective means than even if you go from 6.25 to 4.25 you only save 2/8 = 25% of the job installation cost. While before you could go from 2.5 to 0.5 and save 2/2.5 = 80% .
Let me check …
lowest ME HS labo is 1.66 (WTF ? it was >2.5 yesterday when I moved my research BPO … come on I need to make 150 jumps again)
lowest TE HS labo is 2.17
lowest manufacturing with invention is 0.2, but then 0.53
There is not even a point in placing a structure in a low index. With a handful job you reach 2% base, so unless you keep seeding new raitarus you are wasting your time.
I was talking about manufacturing big stuff not ME/TE research. I haven’t done any long running after the indu patch, just the usual T2 components, and T2/T3 invention, where the costs are negligible. So I can’t talk about their calculation atm.
The rules make perfect sense to me given my prior work and life in Europe. There is nothing that cannot be made perfect without just a few more rules and adjustments to the rules. Just be happy we don’t need to pay for a special stamp from a specific department on every document and action too.