PI is great, and I can't imagine EVE without it, but it has the worst UX in gaming

setting up stuff adjacent to each other to the exact adjacent pixel

Oh, you mean when you’re trying to line something up right next to a bunch of things, and those things are actually PULSING in size? Lord.

Scanning was once this bad, and it’s now a million times better. CCP is more than capable of fixing this, but it’s just not been a priority yet. I wish they would put some time into a few simple things (like you mentioned), it would make a huge QOL life improvement.

Even just remembering the window size so that when you open the routes it hasn’t shrunk back down to its default size would be a huge improvement, and maybe a few hours of work to implement and test. Or maybe let us pin it open?

Or getting rid of the slider for setting how long you want a cycle to run – it’s the worst possible input method you could choose for that. You always have to slide to somewhere near what you want, and then click like 3-7 times to get it where you want it. Just give us an input box, like a sane designer would.

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