setting up stuff adjacent to each other to the exact adjacent pixel
Oh, you mean when you’re trying to line something up right next to a bunch of things, and those things are actually PULSING in size? Lord.
Scanning was once this bad, and it’s now a million times better. CCP is more than capable of fixing this, but it’s just not been a priority yet. I wish they would put some time into a few simple things (like you mentioned), it would make a huge QOL life improvement.
Even just remembering the window size so that when you open the routes it hasn’t shrunk back down to its default size would be a huge improvement, and maybe a few hours of work to implement and test. Or maybe let us pin it open?
Or getting rid of the slider for setting how long you want a cycle to run – it’s the worst possible input method you could choose for that. You always have to slide to somewhere near what you want, and then click like 3-7 times to get it where you want it. Just give us an input box, like a sane designer would.