Even more “Join my corp” mail spam. No, thank you. CCP incentives only result in gameable reward farming with alts. The real incentives, the gameplay inherent incentives, are already there: in particular for low and null sec, getting, training and engaging new players with your group is extremely important to keep your empire running. Even in high sec, the same applies in order to fend off ganks, wars and wannabe usurpers.
This is all highly gameable with a few alts. You can already bloat a corp with your alts. Plus, stuff like Silent Company would look like a dead wasteland because there are probably 35k inactive chars in it but 1k active chars. This metric gives information but how to properly interpret the information is highly subjective and prone to false conclusions.
That would certainly help, especially at reducing the crappy Hypernet chat spam.
My first day was similar, I kept getting these pop-up windows in the middle of my screen, while I was so overwhelmed by what I was seeing and trying to figure out what to do!
I really love this sentiment of assisting brand new players.
That’s it, no spamming with multiple toons nor multiple messages. Sometimes people reject the invite and immediately warp off. Sometimes the invite times out. Sometimes Rushlock fails the gank. In any case he follows them around on-grid (if they are AFK) for minutes waiting for them to take an action – whether active or a passive time-out.
I had updated the OP with the links to the twitch and anyone can watch the VoD of what has happened instead of diving into the world of hypotheticals.
It clearly does not matter that you did. A few people here prefer to produce non sequiturs, clearly push the boundaries of the subject, and make anyone with a different opinion the demon they carry in their heads. It serves their purpose, not the thread’s. You call for a discussion on the nature and legitimacy of an in game activity ? You’re a brave person.
Not a fan of Rushlock, to me he gives off bad vibes and is a total grifter. But anything that encourages (meaningful) interaction in this Autism Online MMO is good.
Many people who start out with good intentions to improve socialisation get to be called grieffers.
Even Mike and his bus have been called grieffers because he tried to give out free stuff .
In a way the whole mining permit thing is a great idea and forces interaction. It’s never broken any game rules , that comes later for some and not the point of this post.
I have been called a grieffers for trying to help a streamer from being stream snipped, he even reported us to CCP .
Eve Online presents a unique social landscape where alliances are forged, betrayals are plotted, and friendships are tested amidst the backdrop of a merciless universe. For new players, navigating this complex social ecosystem can be daunting. Without guidance or support, many may opt to tread the lonely path of solo play, missing out on the rich tapestry of experiences that Eve Online has to offer.
So do we risk upsetting those who set out to be solo players, or do we open up Eve to it’s true potential to players that would never find it .
A rich tapestry of non-stop aggressive actions against unarmed ships, lies and scams for a subscription of $20 a month and then some… Tapestry sold separately.
Hi Githany. I searched for guidance, asked for help if I needed it (rarely, in other words), and I have never been lonely, despite playing solo for well over a decade.
I know that you do appreciate the diversity of EVE’s population, so I just wanted to give you a slight and friendly nudge there…
@Io_Koval I agree, I don’t play online social games to be anti-social. The common issue most social games have is how the players interact with others. This is not always the fault of the game mechanics or communications but the players themselves.
I don’t bother blocking anyone permanently in chat. If I am chatting and some mental 12 year old is spamming their corp/guild/etc. I will temporary block to carry on a conversation without interruption. I have been in situations where the PvP uses voice chat and some guy we picked up belches, shouts, or makes rude comments for no reason and I will mute them.
The Eve local chat is most impossible to use at trade hub and new training centers, due to all the spammers. Help chat has zero tolerance to the point, you feel like you are on Final Jeopardy. When it is moderated to a point, they tell you are off topic because you forgot to phrase your comment as a question. All of this makes for poor communications and first encounters by the new player.
Can Eve in Game Communication Be Improved?
Of course they can, but this would require hard work on behalf of CCP. They could invest time needed to make the Hypernet links only available to be posted in a Hypernet chat channel for players interested in that sort of gaming. They could reduce the spam adverts too. I remember one MMO chat blocked your next post for being the same as before. I believe it worked by looking at your chat log for similar matches. I think Discord works just fine and dandy, but not all players want to use 3rd party chat.
Can the New Players Be Educated Enough to Stay?
What Eve needs is a mentor program. Something where it is beneficial for veteran players to mentor new players. I am not talking about posting a mass of “Here is how to make ISK” tutorials or spamming links for 1 million skill points.
Imagine you are a veteran omega and when you mentor a new player for 30 days, they earn skill points at a higher rate based on your experience. For 30 days (when actively in a fleet together) they can fly the same ships as you do or at least get boosted stats on their current ships. Now I know this sounds like other players would use it as a cheat, but I am talking about 1 omega player and 1 alpha online together. If this was the same player boosting his own alpha, there is already a rule against alpha multiboxing. I would think, for every successful mentorship CCP would gain another omega player. And the omega would be rewarded at the end of the mentorship for their part.
I do tend to fly solo a lot, but then I invited my neighbor to join me on here. It helps greatly when you are on speaking terms, face to face with the people who you are working with in this game. I wish I had more neighbors I could invite, but not everyone I know is into PvP space economy games.
Yes I understand many Excel in playing solo but I have opened many eyes in eve to the potential of group work. One guy who’s freighter we saved said this was the best interaction he ever had and he had been hauling for 3 years solo , he loved ever part of being ganked and subsequently saved , he sent me a mail thanking me for opening his eyes.
Told his friend about what happened and they joined him in eve too.
From what I see in game, players are mostly fine with the changes.
It’s the non players that spend all day in here whining about the changes that have their panties in a twist. Fortunately CCP realizes they are irrelevant and so are ignored by the devs.
Yes, but essential human nature doesn’t change, just the emphasis given to certain aspects of it.
The reason you’re able to state what I’ve quoted, above is that, in response to those shifts in emphasis, companies, designers, et al., have developed new ways in which to exploit those same very basic, essential traits.
If you’ve ever thought about people through history, you’ll have come across the inescapable truth that there is ‘nothing new under the sun’.
For a ‘sandbox’ Eve sure has SO MANY RESTRICTIONS on ship types and ship classes in space. And even then, like Abyssals, you are pretty much funneled into a very specific ship… cough GILA cough.
FW sites. Sec status. Missions.
Eve isn’t a sandbox. It’s a fenced in backyard with gated sections.
These are good suggestions. I’m sure someone can come along shortly and tell you how a Mentor program will be gamed/exploited, or how “we had something like that before and it didn’t work”, or how it simply would not interest them and therefore is no good.
Exactly as listed I think there would be some problems with it (eg. flying the ships you do etc.) However that doesn’t mean there isn’t a base good idea there that just needs more refinement.
If players put half the energy into improving and refining ideas as opposed to rushing for the least-thought option for saying “no good! never work” , the game would have a much richer environment of improvements to draw on.
Ideas are good but the problem is that many of them are about “CCP should do” and then some sort of reward or punishment for (in)actions. This isn’t a CCP problem that CCP can solve if only because the punishments and rewards would indeed be gamed (see recruitment links).
It’s also not even a problem for everyone because quite a few people like being “left alone” and do their own thing. People have the ability to interact with others, they have the ability to ask around and try/do scary/risky play styles, they have the ability to learn about and look up corporations, they have the ability to figure out play styles and activities. Those opportunities exist, the outcome is therefore dependant on both side’s efforts of wanting to interact, learn and improve. No effort no outcome, just as it should be.
Lots of efforts exist, from alliances and corps who really focus on newbies (and not just mold them into yet more afk miners/grinders). Smaller and more personal initiatives also exist, quite a lot of them in fact. The problem is that they still require and rely on those newbies being willing to put in some form of effort and then we get back to the whole no effort to outcome thing.
Trying to interact, if only at gunpoint, and seeing if that person wants to play ball or not is entirely valid, it’s as good as any option we have in EVE. We don’t need CCP to “fix this”, because they can’t.