Dear Claymore,
I must say, with all due respect, the UX/UI design for this thing is fookin shite, and that’s the technical term.
The waveform is extremely difficult to analyse when the data is noisy, the contrast is eye-wateringly horrible, the mouse controls are extremely limited, the section of the window to work with is an absolute laugh, proper tools for statistical and spectrum analysis (for regular variables) are dearly lacking (detrend will only help so much), and the GUI animations are super annoying. So often I find myself just clicking “no transits” out of spite because I can’t be bothered to use this tool that could be so much more to find some wiggle in an otherwise dumb stream of noise just because the tool is so painfully awkward and unwieldy to use. I want to do real science here, dive right into analysing data, but I can’t hope to get actual crunchwork done because this tool has already gone through a whole life cycle of design, development, QA, public test, and release, and even hoping for significant feature improvements for a project of such scale is all but practically unreasonable given the constraints of a game dev company’s day-to-day business, is it not?
I’m saddened and disappointed at being given such half-arsed tool for such important work. And while I, as someone working in software dev, can emphasise that a games company cannot throw arbitrary amounts of resources at a fraction of its product, as an end user I think it is a poorly designed feature with dear need of improvement and extension.
Kind regards,
A.