Proving of Kybernauts for Glorification in the Flow Unfolds

Well up to now … bunch of players defending this new sites and clapping it … And you know what ? they dont have to run PVE site and complete and risk expensive ships … they dont give any ■■■■ what is happening in Sandbox enviroment … and they butt scared and get tired of geting 3. partied and ganked… since most of them not capable to stand on their feets in Real PVP life… so
Guess what …
that will be a great spike … people who tired of roaming will use them… people who afraid of real PVP grounds will also use them … then after that spike… with this given mechanics of the arenas… and result of divided attention and population between two content … people cant find a satisfaction in both ways …
bilateral content stimu. ends up with flush all interest down into the middle holllow

and i strongly suggest you to reason your opinions instead of resentfull and All Mighty sentences… this is Official Eve Forums… not reddit

Go back playing toys in LS dude. We are talking about flying expensive ship and the feeling about it!

:slight_smile: i can see how much you are proud of flying expensive ships…
(we are flying expensive ships here! you worthless cheapass in your cheap ships in low sec… we fly

:wink: do you mind to compare this number with the natural hunters killed in the open world in totall ? :slight_smile:

And of course your EGO is screaming there …

i know expensive ships are so well known good way to compansate lack of understanding and piloting skills…
Do you aware that actually these sites can be done with T1 ?

this is where knowledge and understanding undermined… richness of mechanics and being capable to use this knowledge in its own richness :slight_smile:

Running these pvp sites possible with T1 s … but pretty rare to see pilots who show that lvl of piloting…
And the pilots who can do this manual… with t1s… … they are out hunting now

I would advise you to ignore bluelysian, I have no idea what she is doing in this thread anymore, we have already establish that this content doesn’t care if the open-world PvP doesn’t like it.

As for the old Arena, I think we owe its probable (I hope not) removal to two factors:

  • The people who complained that they have to run PvE pockets before accesing the PvP one.
  • The fact that the old Proving Grounds were limited to the format of the Abyssal run, for example to have a Battleship arena we would need a Battleship PvE Abyssal run.

That and the possibility that CCP wants to get rid of the old Arena queueing system in favor of the new matchmaking one.

Personally, I’m sad to see the PvEvP aspect go, but if I think about it in a cold manner, it makes sense that they would want everyone including the old Abyssal Proving Grounds runners to be funneled into that new content for testing and popularity purposes.

This is an odd situation, for sure…

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Is this 2020 dojos

Can it have brackets

for the players who is comparing this proving grounds with AT tournaments and nearly dare to see it as kind of good alternative:
AT rule sets :
https://www.eveonline.com/article/p8xer5/alliance-tournament-2018-rules-and-sign-ups

And current abbysal set up :

THE MATCHES

The new Proving Ground battles will last a maximum of 15 minutes, with the resistances of all ships being reduced around the 8-minute mark, just like in the old Proving Grounds. The combat field is contained within a bubble of safe space and exiting the boundaries will result in progressive damage to your ship. The match ends when the only ships (other than capsules) left on the field belong to a single team of Capsuleers, or when the 15-minute match timer completes (whichever comes first). The winning team can choose whether to show mercy and allow the losing Capsuleers to escape with their pods or whether to send them directly back to the home station in a fresh clone. If the timer runs out before one team has succeeded, the bubble of safe space within the abyss will collapse, destroying all the ships and capsules from every team and rendering the match a draw.

No module or implant limitations.
July 16-28: 2v2 Tech One Combat, Attack, and Disruption Cruisers
Ship Types: Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, Bellicose

July 31-August 2: Five Player Destroyer Free For All
Ship Types: Coercer, Dragoon, Cormorant, Corax, Catalyst, Algos, Thrasher, Talwar, Sunesis

August 7-9: Amarr Foundation Day Special Format: 3v3 Imperial Navy Slicers
Ship Types: Imperial Navy Slicer

And some people mentioning about creativity. for this incoming cruiser event… Meta is already known …
if you read and compare these two thing… well you cant even compare…

AT pilots are “crème de la crème”
Their theory crafters are this games official Living GODs…

comparing what we see in these arenas with AT is… simply respectless
Respectless to these truly creative and extremely skillfull pilots.

simply one BIAS causing many abbysal pilots here to DARE these kind of comparison is explained by the term called

Law of the instrument

law of instrument is a Cognitive Bias that involves an over-reliance on a familiar tool.
well known version of this :

if all you have is a hammer, everything looks like a nail

i had seen so many wrong statements related to game mechanics which cannot be accurate by any measurement in given context… People with very limited understanding around all over PVP mechanics…all they know is these prooving grounds and no idea about AT set up . has sharing same bias described up there … There is no way to mention these sites and AT tournaments in comparison… FYI

Its a kind of fit filtering. Its a must for that 1 vs 1.

Then stop trolling. :roll_eyes:

We’d better start using these conflict driving features before they introduce an infinite improbability drive that pulls us out of citadels and spits us into combat randomly

Removed some off-topic posts. Please keep it civil.

I dont think that he or other CSM members can tell you exactly what is going on there. Anything they discuss is under NDA as far I know, which means they are not allowed to tell anyone unless CCP does so. We either get an update from CCP or we will see in Thursdays patchnotes. I hope that the CSM gives their best to keep old Arenas.

This was actually good, it kept some fits out of it. Otherwhise we would see a lot of guys bringing in cheap Celestis full with EWAR just to force a stalemate.

Lets assume, 50 people do actively “classic” Abyssal PVP and 15000 people do the new Abyssal PVP, so These 50 people wont make a difference at all. People that Always enjoyed “classic” Abyssal PVP will still enjoy it.

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putting lol or lul is not a good way to make an argument

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oh well, it gets already deployed tomorrow :open_mouth:

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Ohh just saw that extended DT post… f

@CSM: I now know whatever you discuss with CCP is under NDA, but please keep doing your best! I know you can!

@CCP it is not too late to undo the removeal of proving gate if you have already done so! You can still remove these few lines from the Code. Its not too late. I know you have read all the posts, and none has a good reason against keeping old arenas!
Let me be clear again what we want, you can bring the new arenas and filaments, but do not touch the existing arenas at the end of a pve run. Many people want to keep it, and it is completely different and independent from new content.

We will see the results of all our efforts tomorrow in the patch notes already as far it looks now…

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In the patch notes, there is nothing about the proving gates, looks good

Nearly 2 years old content removed for no good reason.

  • more then 11809 fight up to this day. (only ship lost, pods excluded)
  • more then 9 187 784 147 959 ISK in ship destroyed up to this day.
  • must be more like 20T+ with a good estimated and pods.
  • Equivalent of more then 300k US DOLLARS of ship destroyed in that content.
  • no equivalent replacement
  • 1 vs 1 is dead since they need those NPC to filter fits.

reference from my database at : https://abysra.com

And you forgot the patch note! …

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10 years old content become history in this game… 1.2 million fight up… smashed 60 trillion isk. A decade …peoples heart and mind beat there . Tormendous amount of energy time and effort. Eve is one of the best game i have ever seen put EGO into trial.
Just celebrate it and look into future …
I can understand you want your voice heard here also stand up for all others who are missing this content…
Do you know that this is the point where what you stand up and what i stand up for differs ?
You NEED CCP gives that ground and instanced setup back to you like baby need milk to survive. You bounded to what they serve to you.

And all i need is just community. :slight_smile: and it can be build by us ! Truly … only by support and awareness of the players. Truly power of community. Created and sourced by community. Born in the heart of community…

Now all you need is use this abbysal communitys power to get your milk back. But just by learning from history… CCP havent interfere to or stop anything about derailing a decade history which created far more content than yours… but your content created by CCPs own hands…So your community … so you lucky …

What would it take to rebuild our feature?

  • From what I have heard you reworked it. But what is the rework?
  • And why you took that LITTLE shortcut to make your new feature and remove us a GREAT content? ( Greatest 1vs1 fight of all EVE-online )
  • You could have make a great job by keeping both and have 100% people pleased.
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So I just did an Abyssal today in hope to get a proving gate, and see there, no gate. I knew that there was a Dev blog on that. But there was nothing in patch notes.

I wanna know: Why did you remove proving conduits, and why did you not tell us in patch notes?

Any why you didnt listen to players, who wanted to keep that?
There was no reason to remove proving gates at all!!!

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Nearly 2 years old content removed for no good reason.

  • more then 11809 fight up to this day. (only ship lost, pods excluded)
  • more then 9 187 784 147 959 ISK in ship destroyed up to this day.
  • must be more like 20T+ with a good estimated and pods.
  • Equivalent of more then 300k US DOLLARS of ship destroyed in that content.
  • no equivalent replacement
  • 1 vs 1 is dead since they need those NPC to filter fits.

reference from my database at : https://abysra.com

And you forgot the patch note! …

What would it take to rebuild our feature?

  • From what I have heard you reworked it. But what is the rework?
  • And why you took that LITTLE shortcut to make your new feature and remove us a GREAT content? ( Greatest 1vs1 fight of all EVE-online )
  • You could have make a great job by keeping both and have 100% people pleased.
4 Likes