Proving of Kybernauts for Glorification in the Flow Unfolds

My worries, and feel free to add to them other concerns that you have

queue length, I do play other games and have waited for my turn in a queue until I get up to get a drink and find that I did not hit accept and am back at the bottom of the queue, again

bling vs new player Yes a T1 cruiser but what is it fit with?

what I am not worried about

‘this will take from other pvp’ no it adds to it.

‘they should have been fixing x instead’ yes they should be but they have multiple teams and they are not all working on proving grounds

‘but someone will just grind the top 100 chart’ yup, and?

I am listening and within the rules defined by the NDA I will try to respond and the major concerns will be brought to the team (if we have not said them already)

So, please, keep the conversation alive both positive and negative before and more importantly after it goes live.

m

btw can an alpha with 5 mill sp make a cruiser specialist who could be fairly set? a frigate? T1? hmmmm

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So this is what the Edencom ships were for? An arena where the enemy fleet is guaranteed to be 5 ships that cannot easily spread out?

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Not paying for low quality workmanship is hardly freeloading.

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How on earth it’s not in the sandbox??? You get in, you get blown up, your ship is destroyed, which creates demand for the ship on the market and (if enough numbers of players do it) drive the price up, which will impact both other consumers and industrialists.

How the hell is this “not interacting with the sandbox”???

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You seem confused, and a little angry.

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Caving in to the 2 hour sound bite crowd.

True Care Bear colors raised, WAA it is not fair!

Every player in EVE has the same fair chance to fit right, join a team and win.

Still catching up with the rest of the thread, but I’ve been noticing a common theme; the “fun, fair fight” argument.

All y’all geriatrics who play MMOs “in between the work and the missus,” and have never before experienced a single round of CS:GO, or PUBG, or WoW arenas: I have, and you have no idea what kinds of ludicrous levels min-maxing can reach. The notion of “having limited time to play so you just go and get a quick, fair match, lol!” exists in your heads only, and has no bearing on reality.

What will actually happen is that try-hard fuckbois like me are going to optimize our game to such an extent that you aren’t even going to be able to tell what happened after the fight is over. I majored in math, and do it for a living. Not bragging, just a matter of fact; I’d make a rather terrible mechanic, or a chef. But I am a good nerd. And there are others like me.

So when you take away EVE’s unpredictable nature, and sideline the asymmetry inherent in its warfare, what you’re left with is that I’ll be batting at you like a cat toy. And you won’t be able to stop me, because any options that would’ve made me pause in hesitation out of fear of some kind of trap, won’t be available to you. And when I start ranking so high that I’m only seeing players like me in my matches, I’ll switch to a different character and do it over again. I’m the kind of player who’s willing to not get laid to beat you at a video game. Good luck fighting against that.

Cue countless complaints about matchmaking, P2W, et cetera. So what next? Are they going to add gear scores to ship setups to force matches based on stats? Are they going to implement skill point brackets? Congratulations! Now we’re eliminating crucial aspects of EVE that make it, well, EVE. That is why full-featured arenas don’t belong here; not because they’re inherently a bad feature (on the contrary, they can be quite fun, especially for the competitive types), but because they don’t belong in an open-world, full-loot PvP game. At least the current version is somewhat unpredictable, and barely utilized by anyone, so it doesn’t get in the way.

But like I said before, it’s easy to see that CCP’s feature trend is toward the elimination of open-ended PvP, and toward a “consensual duel” system. That’s why they’ve been steadily nerfing wars and ganking over the years, eliminated such gameplay mechanics as neutral RR/boosting, and, more recently, started implementing arena-like features. The PvP flag can’t be more than 2-4 years away at this point.

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They don’t actually have to screw it up, it is prebaked to suck.

Think about all the aspects that go into other games Arenas, YEARS of tweaking systems that EVE doesn’t even have. Go read other games PvP forums, see all the topics about Instanced PvP Features and then it will be obvious what a mistake this is.

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To be fair to CCP - this really isn’t any worse than the alliance tournament itself.

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the problem with ccp is they are too excited. guys we made gold out of ■■■■ for u. in a few weeeks nobody cares from them.

Think of it this way, if i can’t follow you everywhere you go, it’s not sandbox.

5mil sp would be plenty. It’s the skill restrictions of ship commands to 4, poor navigation skills and weaker T2 guns that are going to be a significant handicap to alphas.

Edit- another issue i foresee is ship design.

The Gila got balanced because of abyss space. And the domi because of the alliance tournament. It’s possible that if such arenas became a full time thing, the more popular it becomes the more ships are designed around arena gameplay to the detriment of the sandbox.

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I suppose there is a silver lining of sorts, in that the second shoe has dropped, and it looks very much like the first one. No longer do we have to wonder what the Trigs want, or why people were supposed to ‘help’ them without sufficient information as to the end goal. We can now safely assume that Trigs, and the people choosing to help them, are fighting for instanced gameplay in both PvE and PvP. Edencom, on the other hand, represents the sandbox.

The lines have been drawn. Fight.

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:red_circle:

You calling people absurd? This is absurd. CCP itself has been saying for 17 years that EVE is an uninstanced, single shard universe where everyone can impact everyone. For the past few years, however, CCP keeps moving away from that. You know who is absurd? You.

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:red_circle:

Why should we keep a discussion going positively when the discussed feature is nothing but cancerous?

Funny thing here is that, if you don’t go in with your friends and instead go afk, you kill your friends. Good way to have fun as well.

Lets be real, the “skill” it takes to PvP is 99% not making mistakes, and there are not even that many mistakes.

EVE combat is really simple, childishly so.

In fact mistake #549608365094683 is that this is going to highlight the lack of skill actual combat requires.

Fair comment and decent concern. But with rotating demands of the class going into the proving grounds . . . might not be as needed. Wait and see on that one, I think.

m

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HOW IS MORE OPTIONS TO PVP A BAD THING?!? The people crying about it sound insane to me.

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Mostly because we have seen it in other games and the ultimate result was bad. The idea doesn’t sound bad at first.

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Sure, but it removes PvP players from the sandbox making it more difficult to find content in said sandbox. CCP basically splits up the playerbase even more in separate spaces, by probably not attracting more new players to compensate for that loss.

It may not be that bad because only a few people are using it, but the direction of thinking is troublesome: let’s copy what other games do, don’t care about sandbox play, we never understood it anyway, it’s much easier to develop.

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no its not
and you appear to suˆ% at it