I heard that years ago CCP had a Professor of Economics as part of their team so that when they made changes to game mechanics like scarcity and cost factors, that professor would explain to them how it will effect the market. I understand that hasn’t happened in years at CCP. As a person with a Masters in Business it’s obvious if CCP wanted more people flying ships and having them blow up the result of creating inflation creates an opposite effect. If the cost of getting a new car is so extreme in real life, people (and players are real people) will try and protect their investments and not incur higher risks. So if CCP would at least consult like they did in the past with somebody with business knowledge they would be better able to achieve their goals.
A lot of this game can be mapped out to stuff we see everyday in Commodity markets and manufactured costs of goods sold. So my limited experience in Eve is that CCP tends to make changes without a solid economic understanding of what the real outcomes humans do when external pressures occur. Maybe the CSM can try to convince CCP to hire on a consulting basis at least (if CCP will not put one on salary again) someone who understands better these changes have far reaching impacts. I don’t believe if it’s necessary to consult on every change to a the game’s ship buffs and traits, but far reaching items like trade routes, manufactured goods (ships, weapons, etc.), and commodities they really should speak with experts on what human beings typically will do.