Reworked Missions (Procedural Generation)

Nice picture by the way.

Okay time to rehearse the thread:

  • the driving idea is procedural missions; why: increase variation of pve content/freeing up developer time required to design a single agent mission; possible outcome: more interesting stuff for pve players/less repetition when doing pve stuff
  • one concept is to add an additional gate buoy network to stellar systems; why: additional room for sceneric items
  • such a in system travel network might consist of warpspeed boosting gates and a buyon(GTB) the ship warps towards; why: speed up travel in a system likely player experience outcome: less hassle to decide on travel destination - only need to click activate gate - yet at the same time a on rail experience - less freedom of choice
  • old travel system - warp to destination (WTD)- is retained and new system is introduced additional; why: Eve is about options and choice to accommodate different playstyle, something a sandbox must provide to be called sandbox
  • GTB has 10% lower overall travel time than WTD; why: gives idea of a subway course

Suggestion: Dockable stations get a buoy 150km in undock direction, this basically makes a safe warp out spot for stations in case of gank blockade available to all.

Though likely to ease the pressure on targets it might just move the gank place from station to buoy.

Not resolved topics: Do warp scramblers act normally on someone activating a warp boost gate? Does a warp boost gate increase the warp core strength of a ship when activated by it? Does it decrease the duration of the prewarp phase?

Possible game: A ship gets 50 warp core strength by a warp boost gate, if a scrambler or disruptor is applied the decrease of warp core strength has an influence on the final warp speed.

Possible game: Warp boost gates can be deactivated by a hacking probe. Hacking probe is launched by probe launcher and moved via the in system map. Once within 0.25 au to a buoy and gate combination it is activated. What follows is a hacking game that represents the initial break in and seeding of a virus into computer systems of warp boost gates.

Success in the hacking game means all warp boost gates near one buoy are deactivated.

However the ship sending them, can not move or warp until he either gives up the hacking probe, it is destroyed or is found by concord via tracing and his her ship shot down.



So far the fundament. Now the first floor screed:

  • At buoy points following is present:
  • the buoy
  • a gate back to the place from which someone came about 5km away from buoyn
  • a gate to a different buoyn about 5km away from buoyn
  • depending on sec status sentries? (question mark on purpouse)
  • about 50km around a buoy in the GTB network are sitting sceneric items
  • Often it be rocky formations with rarely at best one to five minable asteroids
  • Seldom: a group of solar harvesters
  • Seldom: left overs from civilisation like small mining stations as they appear in missions
  • Seldom: asteroid fields as they currently are
  • Rare: derelict stations
  • Through this buoy points npcs or groups of npcs move
  • most often the mining ship train on their way to a specific asteroid belt
  • often: an industrial ship or convoy of industrial ships
  • often: facitonal fleets or concord groups
  • super rare: a faction freighter
  • Pirate Rats
  • Rogue drones

  • Introduction of an additional in-system map in which buoy locations are represented in similar fashion to a subway map
  • Buoy representing point change colour once a player has visited it
  • creates a base for an easy to enter exploration/sightseeing gameplay