Reworked Missions (Procedural Generation)

You should really make these comments in this thread, not the other as it’s off topic there.

What’s terrible about it? How does it make the rewards worse?

Assuming you’re talking abot this:

As such, their potential reward output should be relatively low.

Yes, mission rewards are relatively low compared to other pve. Low barrier to entry, and low reward.

My hope is to be able to on board players into higher paying content. And make that higher paying content more interesting through the same systems we’re talking about in this thread.

What you’re referring to is a procedurally generated mission board that would get repopulated. There would never not be a full amount of missions available. There’s no danger of the “good ones” running out. This could be implemented in a way that allows other people to join, but it wouldn’t have to. It could still operate on a per person basis, as it does now.

The entire purpose behind the mission board was to get around the concept of needing to decline missions.

That takes time and resources to make. So would developing a procedural generation system, but at least it would provide an infinite number of missions.

Granted, if all we got was just more missions, without the generator, it would be better than nothing. but at some point, they would repeat.

I forget which dev works on the dungeon sites. CCP Convict maybe? It actually does take a significant amount of work to create a mission. It’s not just assembly, it needs to be tested for bugs as well.