I wouldn’t really say that.
Can you point to a change that CCP introduced that was supposed to “increase conflict”?
Since 2016 when CCP introduced Citadels and reworked the Carrier, it’s basically been nothing but changes that encouraged more krabbing and farming, not conflict. People fought over a couple of Keepstars, but that was mostly due to the novelty, not because of “a thing meant to increase conflict”.
Once a roid is killed the drones mining it go inactive - They don’t/can’t just pick a new one on their own.
The very last thing Sov needs is direct intervention from CCP via NPC’s killing player built structures - EG; There was a war going on involving 2 of the largest groups in the game - CCP decided to get drifters to attack Sov - The war ended because everyone went home to protect sov - CCP really didn’t think that one through (as usual)
Funnily enough the best way to address large groups ratting in a near invulnerable state is fixing Sov and Structures.
The ease with which Supers can turn up as a defence fleet needs to be addressed properly - Flip a coin “that’ll do” cyno changes won’t work. The large groups have already adapted and the end result - Cyno changes = NO AFFECT except to further REDUCE the possibility of Capitals facing off and dying.
CCP need to put some actual development time and effort into addressing problems and not just throwing “lets try this” at them. CCP didn’t want large groups sprawling all over Sov space and so changed things so that they didn’t need to. What we have now is the result of years of shortsighted development, it won’t be “fixed” with more shortsighted poorly thought out changes.
Actually ALL those changes were “meant” to create conflict. Sov was meant to be something you had to live in to maintain and keep (failed), Citadels were meant to be conflict drivers (failed), Carriers were changed to directly be a counter to subcaps with the goal of creating conflict (failed).
What happened once these changes were in the hands of players - They found the most efficient way to use them to their benefit.
Sov became a grindy horrible thing that all but removed fleet involvement as “sov wands” took over the role of fleets of players fighting for systems. So players stopped “fighting” for sov, for the most part.
Citadels failed to be conflict drivers from day one due to damage caps and tiresome grindy timers.
Now even if someone were to, for example, be willing to put in the 3 or 4 years it would take to push Goons out of Delve, it would take a few more years to remove all their structures so the space could properly change hands.
Carriers/Supers - Well sadly aside from making them better for PVP they also became the go to for PVE - The more they were used for PVE the bigger and stronger the PVE defence fleets became. Carriers and Supers were never “designed” to be the ultimate PVE machine - Players themselves found, they just work best in that role.,.
I could go on but it’s all been said many times before and i’m sure you get the idea.
I wasn’t saying it either, I was quoting something that I’d seen before but couldn’t find again, so I had to go by what I could recall of it. The entire post was boiling down what CCP was trying to do in order to create conflict and how the players kept not doing what they were supposed to into a few (amusing) lines.
Huh, you’re right. I got them mixed up with salvage drones. Whoops.
Yeah, I heard about that, which is why I think any hypothetical Sansha incursions against a nullsec alliance would have to be targeted to that alliance and no one else.
I hear this a lot too, but I don’t remember seeing any solutions proposed. I completely get that, mind you; one doesn’t need to be a master chef to know your meal doesn’t taste good. But that doesn’t make it any easier for me - a confused newbie who wants the game I love to keep going for another decade at least - to figure out what changes I ought to throw my support behind.
I keep seeing talk about how CCP is incompetent and doesn’t care to make necessary changes, then give evidence that actually looks convincing to me no matter how much I want to believe otherwise. And let me tell you, that’s pretty distressing!
Everything I’ve heard about EvE’s issues with legacy code makes me wonder just how much development time CCP is spending on fixing that. With how slow they are to make changes, I’m starting to think that they have the majority of their devs working on fixing it and thus lack the time for almost anything else.
Maybe it would be good to have rats warp out the moment they see an enemy supercapital entering the field?
I need to compile a freaking list of all of this, it’s so goddamn hard to keep track of it all!
If everything is “meant” to create conflict, then nothing is. Your argument boils down to “well it’s a conflict based game!” and nothing more.
It hasn’t failed (take a look at the “blue donut” that exists out in null right now). Though I’m more confused about how this is supposed to be a “conflict driver”.
Can you point to where CCP said this?
Can you point to where CCP said this?
Are you just throwing everything and calling it a “Conflict Driver”? Seems to me you don’t actually understand what it means, or have a weird understand of what it is.
Sadly you wouldn’t have seen any proposed alternatives because the change wasn’t opened up for discussion with players - All we got was an announcement that it was happening.
Industrial cyno is just a pain, not game breaking just adds more effort into something that was already a pretty big commitment.
Taking regular cynos of everything bar the most obvious ship, limits what the average player will do because as soon as you see a Force Recon in intel, you dock up or get a massive defence fleet ready.
Legacy code - I’ve been around this game for 15 years and from the day i started “legacy code” was a topic of conversation - CCP has had ample time to play around with many failed projects over the years, yet their income earner, the game that paid for the non Eve projects has been left to flounder.
To rid the game of legacy code it would have to be completely rewritten. So much of the code is intermingled no-one knows what removing a part of it will do. That’s why we can still build pos’s years after they were removed from the game and replaced with Upwell Structures.,.
It would be far better if others could drop something on the ratting Super and blow it up.
You will drive yourself insane trying. But good luck