Interested to hear opinions on this.
All this tiny micro movement, with a cluttered map and awkward sensitivity controls is doing my head in. Making things worse I’ll often launch probes and the damn things aren’t anywhere to be seen on the map. Or I accidentally slip with my mouse and end up putting them so far off the map I can’t grab them back again.
If I enter a system in J-space and see there are 30 or more sigs to scan I just want to slam my head against the desk. Less painful than my wrist will be after scanning all those signatures.
It’s not hard or challenging to scan a signature down, there’s no risk involved. It’s boring, tedious and safe.
The Idea:
I suggest adding a module that scans signatures when activated. Make it so it can’t be used cloaked, that way if people want to be sneaky they can still use the old method of launching probes and cloaking up. Leave combat scanning for ships the same, as using d-scan to pin targets is a skill.
A requirement for the module can be Astrometrics V and Maybe Survey V so Alpha accounts can’t use it. Survey V because it’s a module that can benefit from the 5% bonus to scan speeds of the modules requiring Survey V.
MODULE:
Signature Scanner I
- Mid Slot
- 30 CPU
- 1 Powergrid
- 10 GJ Activation Cost
- 30 second duration
- 100% bloom to signature radius when activated.
- -100% Velocity modifier
- Can’t warp
Requirements
- Survey V
- Astrometrics V
Information
- When this module is activated, it will begin scanning down a cosmic signature in your current system. One full cycle of the module will scan one signature.
Note: Due to the complex nature of the electronics needed to run this module, your ship will suffer from an increased signature radius, won’t be able to move and cannot initiate warp. Cannot be used while cloaked, cannot cloak while the module is running. Breaks active tethers.
Positives + Negatives of using this module:
[+] Don’t have to use the current probing system
[+] Systems with a lot of sigs will not be such a chore
[-] Signature resolution is doubled making it easier to be probed down.
[-] Losing a mid slot for something useful
[-] Cloak can’t be used once the module has started until it is stopped.
[-] Can’t move or initiate warp for duration.
Note: Combat probing ships will stay the way it is currently, having to use probes and d-scan.
And people can still use the old method of scanning.