A lot of modules aren’t able to be used by Alphas. It’s mainly to deter people using free accounts as throwaway ships with the module fitted.
How is that not a good reason to change? Pretty much all changes related to probing since it came out have come from those concerns. Probing today is a hell of a lot easier than it used to be. Where were your concerns then with the way it is currently?
Hardly an I win button is it, with all the negatives that come with it. In fact it’s more of an “I lose button” once your probed down and fragged.
For the people that find it fun, the old method will still be there and it will still be more efficient and faster than the module.
It’s hardly instant gratification, considering the duration and risk involved compared to regular probing that comes with zero risk.
Read the OP. Old scanning system will be there and will be more efficient than those who choose to use the module. Doesn’t effect your enjoyment at all.
How would you feel if the module could only be fit to Strategic cruisers using the covert reconfiguration subsystem?
This way people can’t just throw the module on a rookie ship alt and will have more risk/reward factor for those using the module and those attempting to kill ship using it. Could be risky to try and kill the strategic cruiser as they might have friends cloaked nearby. But you could have more back up too. More content!!!
Or as it would make getting through frig holes a pain, SOE ships could be used instead for the module? With the Astero taking a lot longer to scan signatures than say a Nestor which will scan them a lot quicker.
You’re getting desperate here, throwing out nerf after nerf in an attempt to get people to like your idea. It’s not necessary. Spending a module slot on a convenience upgrade that adds zero power to your ship is enough of a price as it is, probably so much of a price that nobody would ever use the module. All the rest of the nerfs are just overkill.
Yeah you’re probably right. I don’t know much about game design or balance therein. I see the concerns though in regards to it just being fitted to a crappy ship on a throwaway character. I wouldn’t want it to end up like a cyno ship.
I do like the idea of having it perform better on more expensive hulls and tying it to Sisters of EVE makes sense (lore-wise) to me. Something like 30 seconds per sig on Astero, 20 on Stratios and 10 on Nestor.
Think of it this way… Your problem is that you want to scan down 30 signatures because you feel you have to scan all of them.
If we’d allowed this to be a valid reason then miners could ask for a similar module. One which mines 30 asteroids, because there are so many of them. Miners feel the same way as you do.
And what about guns that shoot 30 ships, because there are so many of them? I’m sure some players would like to run sites with more convenience and ease. How do you imagine should one implement the drawbacks so it’s balanced?
Freighters don’t fancy flying through 30 systems and more every day. Ask Red Frog or PushX. Should they get a module that lets them haul stuff in one press of a button, assuming the drawbacks are right?
I think exploration should be made harder, how interesting would it be if signatures didn’t stand still? If they moved and if you are not fast enough in scanning them then they have moved on and you have to start again ^_^.
This would put player skill into the equation. The only problem would be bookmarks maybe once it’s scanned the signature stops moving.
Oh, good days of olde. Enter system, start deploying probes one by one, then move them to formation one by one, then scan 64AU to see is there anything, then 4-2-1-0.5-0.25AU for each sig. Felt like a profession if you were good at it. A little over the top maybe.
Todays exploration in non-bonused ship that a Phantasm is, I only have to go 4-1-0.25 each sig, or even 4-1AU if its those I skip. How much easier can it be?
You know a sig spawns no further 4AU from a celestial with few exceptions (WH or Sleeper Cache)? At 25% it shows sig type, at which point you can already ignore some sigs, at 75% it shows the name. No need to go 100% with every sig.
A WH with 30 signatures? I’d say 5 minutes tops, unless you check and map every exit. In your case its 30 sec per sig, so 15 minutes, with drawbacks you listed, you can as well ask in local to come and kill you.
Well not really, mining doesn’t really require you to do some mini game before actually getting to mine. You just warp to a belt and get going. You also know whats in the asteroid before you even start mining. Not remotely the same scenario. You can already shoot 30 ships if you’re in a fleet. You can use jump freighters and travel across many systems in the press of a button. Same with traversing null using a bridge. None of these things require some old relic of a mini game that is tedious/boring, or hurts your wrist. In fact most of what you listed has been made “easier”.
You mean like you don’t have to find a full belt first, not too crowded, in a system with good market orders or at least a good reprocessing facility? Or perhaps you mean to first find an ice belt that hasn’t been mined down already? I bet a lot of miners wish they had a “mine all” button. What makes you so special?
Say, how many scanning formations have you created for yourself? I have at least 3 that I use regularly and over the two default ones. Picking the right formation for a task does make things faster and easier, you know? Pick the right one and you can scan 2 or even 3 signatures to 25% in a single scan.
We then have locations that anyone can warp to with a click of a button or menu entry. We also have anomalies that are just as easy to get to. That it requires effort to get to certain other locations is absolutely intentional and necessary. It’s A-OK when some players such as yourself don’t want to go through the effort. It’s the whole point of the mechanic.
Drones, really? I had thought that when somebody comes and tries to have an argument over my silly example of “shooting 30 ships at once” they at least would have used smart bombs or stealth bombers for their argument. lol
And we did in fact once have such a button. It was the original doomsday device. The idea however went down the drain, because it upset too many players when one player in a Titan can nuke entire fleets of players. So now we have a different type of doomsday device.
maybe if CCP didn’t remove all of the game play out of probing and turn it into simply a tedious task in the name of “accessibility” we wouldn’t have this problem
What are you even talking about, mining is literally the click of a button. You sit there, click a button wait for the ******* duration to finish and you get the ore. You aren’t doing some tedious bull**** to get your ore. That’s why so many people ******* mine and why it’s often done AFK!!!.
Exactly, and you want to turn exploration into another version of mining. Is it slowly dawning on you what it is you want, or do you first want to go mining to remind you again of what it’s like?
Well no because the thing is, exploration is inherently more dangerous. If you’re interested in running relic/data sites they can’t be done AFK (as in you need to complete a puzzle) and they are a lot more challenging than mining (having to complete a mini game while at the same time being cautious of new sigs appearing and keeping an eye on D-Scan). If you are fighting sleepers again, not going to be done AFK. All these challenging activities come after the mindless probing. These things will stay the same, but the means of getting to them will become riskier if you use this module.