Im looking to extend the game in a direction, in a fun or a mattering way.
You see someone scanning space using Sisters Core Scanner Probe or RSS Core Scanner Probe? You could attempt going after them and scooping them up easily? “Catch me if you can” is the game here.
If youre getting competition for a site, both of you scanning for that hard target, instead of going for that site, you could go and warp disrupt the other guys probe so he has to go through abandoning it and launching a new probe in its place. (adjust abandon time being longer than it is now), while you can be sure you get to the target first.
In highsec shooting or pointing someone elses probe could only give you a suspect status. Even a beginner could do it out there when probes have a big easy signature. And sister/rss owners need to be more careful. Giving beginners a good chance of isk and hunting.
Every type of probe would work for hunting other probes, even the cheapest core probes (well, maybe not the survey probe).
Give probes a high “signature”, not based on the hull size of theirs, but by the “protocol” that probes use to talk to eachother for pinpointing. With 100% scan on a probe, give that specific warp target different properties compared to a regular scan target. Be it called a momentary something.
You dont want to have your probes out anymore for all the time. Give probes ability to scan all of the system, way beyond the current 32AU maximum, which in return does not give any scanning bonuses other than getting a minimal signal on other regular targets, but you can get a high result on other probes even at that 128AU range. 64AU would be an easy 100% on a probe when near the center. (needs balancing)
You could scoop other probes (those sweet RSS) up after warp disrupting them or damaging them to the point where they become unaccessible to their original owner.
Killing probes could give a wreck of something, including something? Probe making materials that they originally need?
Further ideas regarding this would be to give scanning ships a separate probe hold, preventing carryng bazillion probes. Instead limiting it to only the needed amount for scanning and up to a few spare with the faction or t2 variants. Giving scanning probes a new larger size so theyre not easily carried by other ships in a fleet either. Losing probes as a scanner would mean a lot then, and having backup scanners would be on much higher priority. When having spare probes outside of the actual probing ship, would not be an easy transfer to the probing ship, like simple jettisoning, but needs to be transferred using a station, a citadel or a mobile depot where they get assembled to their full size, just like space probes are now irl, their antennas are not erect unless theyre in their working position.
Issues with this suggestions can be found by reading it further.
This is just a suggestion. Suggestions can give further ideas, which is my secondary intention here.