I would like to suggest having battleship frigate bays able to carry shuttles. This is primarily for role-playing purposes. The crew of the ‘Clear Skies’ went down to the surface of a planet in a shuttle and I would like to have the option to carry a shuttle in the bay.
Would all that many people be interested? Probably not, but I wonder how much programming it would take.
Weirdly, I like this idea - and mainly because carrying a shuttle as a runabout on a battleship feels right (I do play Eve in character rather than just an activity).
It would also be useful when relocating a battleship - shuttle to pick-up, fly battleship to destination then shuttle back home. I rather dislike just travelling in a pod. Feels naked.
Difficulty: depends on database structures and how objects are defined. It’s probably just a matter of adding class identifiers to an allow list - potential a simple change. But there may be an oddity that scuppers that assumption.
Put this idea in the player ideas section or ask the relevant ISD member (@ISD_Drew - sorry if it isn’t you) to move it.
It cannot hold certain frigates. For example, any frigate that could fit an interdiction nullifier (interceptors, explorers) cannot be placed inside the frigate bay. That restriction makes sure people cannot simply ‘always save their battleship pod’ by warping safely out of any bubbles on grid once the battleship goes down.
Shuttles are nullified by default.
For that reason, I don’t think it is a good idea to add shuttles to the frigate bay.
If you want to bring that shuttle for roleplay purposes, you could put a packaged shuttle in the battleship cargo hold, they’re only 500m3 and should fit.
Having a shuttle along could even come in use if you ever need to make a quick trip somewhere and don’t need to bring the battleship, so you can stash that in the nearest station and switch to the shuttle.
I didn’t appreciate that - I’m a resident of high-sec. I completely agree with your argument. My personal RP like is outweighed by the gameplay downside.