With the skill at level 5 you have increased the default crit chance by 50%, from 1% to 1.5%. Or from one in 100 to one in 67.
Without other sources of crit, the chance of not critting for 43 cycles in a row is ((100-1.5)/100)^43 = 0.52. Or in other words 52%.
Your observation is like flipping a coin and calling it strange that it fell on heads instead of tails.
It’s not a rare occurrence what happened to you.
It is true that the mechanics behind critical hits in games aren’t always immediately clear on first sight.
This is why you likely are not the first player with these questions. Other players too have wondered “how do crits work” and some wrote down their findings. A quick google search could give the answer, or just a search on the forums too can also explain the details, like in this thread by me:
If it starts at 1%, assuming that a 25% increase goes from 1% to 25% is a pretty bold assumption. That would mean that a mere 25% increased crit chance boosts your yield by 75% (if crit yield is 200%), or that the crit chance bonus of the Venture Consortium Issue of 50% crit chance more than doubles your yield as Venture pilot.
For a game that’s all about a 5% increase here, a 10% there from modules and skills, your assumption is like an order of magnitude off. That might be a hint that the assumption is wrong.
A reasonable assumption based on your earlier assumption, but that first one was likely wrong.
You can stack crit bonuses of various sources, which gets massively boosted by those two skills. With good bonuses, links and skills you can increase your yield by up to 25% from crits. Or that was when I did the math initially before abyssal miner stats were released, with abyssal rolls it can be even more. And this extra yield isn’t taken from the rocks, so it also increases the amount of valuable ore you can mine by 25%.
I think it is very well worth the skill points used.