Something I do happen to agree with, come to think of it, is that each listing needing a listing fee and sales tax is a bit much. I don’t think that either are oppressive or inappropriate amounts of money (15% tax after skills is a nice enough number to disincentivize predatory buyouts, for example, and the listing fees are negligible compared to the amounts most sales net, IMO), but I do think that there’s redundancy in what they’re accomplishing for the market overall. At best, the only thing more the listing fee prevents compared to the tax (again, this idea of slowing big fish buyouts) are situations where people can spam with outrageous, unrealistic listings ad nauseum, but they do that anyway, even with the fee, so it seems a little lost.
As for the other stuff you mention – I agree with some of it. This doesn’t seem to be the system they pitched to players when they first announced SKINR (a game I don’t have much skin in, though, as I wasn’t personally aware of much about this before it launched anyway), and there are clearly more improvements that can and maybe should happen to get SKINR to a better spot overall, so maybe that’s it being half-baked. I mostly agree with what you have to say about new design elements and capabilities. I think I agree about corp and alliance skins; I even have some posts around here talking about how it might be effective to have custom skins that can be toggled by CEO/FC players in real time while docked to broadly apply skins to grouped members. Though, I can also appreciate why they’re being careful about that kind of thing…
As for your last point about earning and sales – I can definitely relate to the feeling of wanting something to sell, not having it sell, and attributing that to some kind of fault in the marketplace. I even have a recent post to that effect, specifically pointing to the recent reductions to sequencing time and cost as possible culprits. However, at the same time, I also managed to net some sales shortly after making that post, and those were to the tune of around 1.2b each, so it’s probably more likely that there’s just a lot of ebb and flow to how things move.
To date, I’ve moved about 3500 plex worth of custom skins, and, even after investing heavily into nanos/patterns/sequencer mats/etc., my profit is around 5.5b, total revenue around 15b, highest sale around 1.5b. Things sell. You just need to find what moves – and you need to have a little luck.