It would be fine to just be able to pay the tax to make it into a contract item. It has more to do with the Friendship part of eve. Being able to do something special for someone who made a difference, in the form of an art piece they can look at when playing and will remind them of that time.
It is about the foundation of the EVE player base, that CCP are working so hard with right now. The most powerful ship in the game… and what better way to show it than with skins and hulls, ready to take on New Eden.
I didn’t say it wasn’t a reasonable request - just unrealistic considering the custom SKINs compete with CCP offerings for PLEX. So you can ask, but I wouldn’t hold my breath…
most of the skins in NES cost less than the cost of making a decent skin in the skinr system. also you need to train skills and spend isk to get stuff to make the skins. the fact that ccp is charging more than $1 for any skin in a game most people essentiality pay a monthly sub to play is downright evil imo.
Yeah we already paid tax when buying colors and patterns off the market, and sequencers, so why tax on the skin. That is double taxation, and that will eventually kill the system. Already you can see that there are not that many skins for sale in the P.Hub.
This argument, which has been pretty ubiquitous since SKINR’s launch, is woefully missing an important point to the tax, which is that it slows the mobility/capability of larger buyers to buy out and relist the stock of competitors for the sake of controlling the marketplace. Say what you will about being nickel-and-dime’d; having this kind of stop in place helps initial designers stay competitive in the market. I’ll pay the extra cost any day.
I’ll echo Xer a little to say that there are plenty of skins listed for sale in the various hull storefronts, and there’s pretty good diversity of older skins that have been shopped around for a while (I still have a few from June I’m trying to sell, despite having personally moved maybe 3500+ plex worth of skins since then) and things that are freshly minted, having been made in the last few days probably. If any parts of the system are slowing designer/buyer participation, they are the design limitations in the studio (eg. not being able to apply more than one pattern at a time) that potentially dissuade players from designing with excitement/confidence, and the newly reduced sequence times, which risk disincentivizing buyers from paying others to sequence anything for them.
Look, I realize that we’re probably in very different camps about this, so I don’t think I’ll be able to convince you of anything here if you think CCP is robbing you blind from the outset. Personally, I’m having a (mostly) fine time creating designs, turning a profit with those designs, and using that profit to build out my SKINR nano/pattern library further – all while making a few custom skins for myself on the side, as well. There are things that still need work obviously, but SKINR is a cool system.
I imagine that your experience isn’t that, that you were probably excited to make personal skins for essentially no cost at all, and that it’s frustrating to encounter a variety of taxes and fees that feel arbitrary, even if, as is the case here, they aren’t. And I get it. Especially if you don’t intend to sell any designs but/and have a very precise idea of skins that you want to have free of charge, it makes sense to simplify everything to suit how you want to complain about it.
But for folks that do want to think about this with any depth, I’ll reiterate my point – the sales tax, whether intended to be this way or not, slows the march of predatory buyouts/relistings, which makes them totally acceptable in my book. All of that stuff about CCP ending up with more money in their pocket and taxes somehow devaluing plex isn’t really relevant in the context of how the taxes ultimately benefit original authors.
i don’t think ccp is robbing us blind, i think the tax is too high though, i think it should be less maybe with max skills it could be as low as 5% and start at 15% it would be more reasonable considering not only was the pelx paid for at some point in time with cash which we already paid a real tax on, but we also have to spend isk or time gathering mats to make the skin and invest sp which cost time or isk/plex but then we also need to pay a large fee to post the skin on the hub and the isk cost of plex is very high.
i like the idea of the skinr sys but its execution is half baked. corp and alliance skins should have been included in the release and should have been the first though in my opinion, evermarks are not needed for any point in the creation or sale, no transferring to friends or alts, separate marketplace and interface is crap, skins are perma bound after activation, no graphics/decals like some angry eyes and a shark mouth, patterns are very basic, manipulating them is clumsy, i do like how we can mirror them though, only one pattern? weak!, no effects, no customization of ship light and engine trails. can’t see bottom of ship, we need corp and alliance logos as a pattern. if ccp had asked us what we would like in the skinr or maybe took more time to flesh it out and think about what we would really like from it, it could have been good.
i had no expectations of the skins being free or simply purchased with evermarks, i expected there to be some cost associated but this is ■■■■■■■ excessive and predator imo.
i do really like the one skin ive made. i think its one of the cooler ones I’ve seen, i mad a second one of the same and posted it for 800 mill significantly lower than all the other ones for the orthrus, hasn’t sold… why would some one buy one from the hub when the could make their own for significantly less? you can just copy any cool design you see in the hub.
^ Fair point. CCP has hinted at an upcoming SKINR update, so I’m cautiously optimistic we’ll see a few new features. That being said, from a purely designer perspective these would be greatly beneficial:
Advanced Paragon Relations skill: Additional +1% listing discount per skill level (listing fee caps out at 10%).
New skill to reduce sequencers: -10% per level
Exclusive designer packs from CCP ($) that can only be redeemed by the purchasing character (similar to cerebral boosters; cannot be traded or re-sold). These would feature an array of exclusive (unlimited) design elements, including colors, patterns and new visual elements (see below).
New locked features for SKINR from CCP ($) that can only be redeemed/unlocked by the purchasing character: 2 additional patterns, engine glow, hull lighting, flood lighting, mode lighting and FX. These also ramp up the rendering price accordingly.
This allows everyone to create basic SKINs, but those designers willing to make the investment can render truly unique SKINs.