“AAAAAAAAH! 3”
So … it’s easy to get sort of bogged down in rules, running Abyssal filaments. “Hit the webifiers,” or, “hit the neuts,” or whatever.
I just nearly lost my ship again by following some of mine. And then failed to even come close to losing it where I thought I’d really be in trouble.
Chamber 1: Ghosting Damaviks x3, Starving Damaviks x5, Tangling Damavik x1, Harrowing Vedmak x1, Starving Vedmak x1.
I hate Ghosting Damaviks; they make Damaviks generally (including themselves) very hard to kill, but basically can’t kill them with Vedmaks on the field unless I can get them into a glowing cloud because their reps will outpace my attacks. I also hate Starving and Tangling Damaviks, but they can’t die until the Ghosting are down. So, cruisers it is.
And, fool that I am, I assumed the Starving Vedmak had to take priority. Because I hate Starving.
The problem with this assumption is that Starving Vedmaks and Damaviks have the same job, and I wasn’t going to be able to even start clearing the Damaviks for at least a couple minutes. I was going to get my cap zeroed out repeatedly no matter what.
Which meant that when the Starving Vedmak went down, I was out of cap, not going to be able to claw it back with any speed at all, and the Harrowing Vedmak was just getting its disintegrator warmed up.
Escaped with armor damage-- on a Caldari hull, so, yes, that was a bit hairy.
Second room: Ghosting Damavik x1, Starving Vedmak x4 (!!!).
This was almost funny. Coming in was “yikes,” of course, but it turned out I spent basically the whole time with my capacitor empty or about to be empty … and my shield sitting comfortably at well above 50%.
I’d noticed before now that the Triglavians are very good at stuff like cross-rep, energy neutralizing, webbing, and so on, but it seems that whenever they’re focused on something other than killing you … they’re pretty bad at killing you. Me. Whoever they’re shooting at.
They’re specialists. In that first room, if I’d gone for the Harrowing Vedmak first, there’d have been nothing left whose main focus was, “blow it up.”
The experience does nothing to simplify my tactical decision-making, of course, but the sense that this is a test is pretty sharply reinforced. Thinking on your feet: definitely rewarded. Getting stuck into static ways of thinking (and of choosing targets): definitely punished.
In other news: I’ve been trying to use mutaplasmids to upgrade to a stronger afterburner unit. So far I’ve ruined two Corelum C-Type AB units and obtained one very marginal return. I’m starting to think it’d be cheaper to just upgrade straight, but of course then I’d want to upgrade that with mutaplasmids too. And once I get a good one I’ll probably run into something awful and explode my very next time out. Hee.
I want to write something about the ships; I’ve now built and flown each of them, though not necessarily in combat. It’s hard to know what to write, though. They’re … strange. Even beyond the whole thing with using a singularity for a power core.
I’ll have to think if I have anything much really to say, and try writing later.