[suggestion]Develop a fleet hosting function on the EVE world server

This is a suggestion about increasing the number of online players in the game and the consumption of PLEX. CCP can develop a fleet hosting function on the EVE world server. This function enables players to control one fleet by themselves. For example, when players log in, they can choose to join the fleet and host it, and then choose whether to fight or logistics. The fleet commander can lead the fleet to exit the station, circle, cross the gate, engage in battle, etc., and can set whether to self-destruct or automatically return to the station after battle damage, etc. Add a new skill for managing and hosting the fleet. Then this skill can control one more ship at each level, up to a maximum of 25 ships (gradually added later). Each managed account must be an Omega clone, and maintaining an additional account requires 110 PLEX per month. Players with money can directly lead a fleet out to participate in activities. This way, the game comes alive, solving the problem that having money makes it impossible to fight multiple accounts at once, unable to command a fleet in large-scale battles, and having money also requires staying up late frequently. The sovereignty war poses a challenge for many players. Wealthy players can also boost their desire for achievements. They can control a fleet to engage in small team battles. Due to the increased consumption, ordinary players can sell their accounts, and account trading becomes more active. Engaging in manufacturing can also bring relatively high returns. Moreover, without adding powerful equipment or the like, it does not disrupt the basic balance of the game. It is recommended that CCPS consider this. We players also hope that this universe will be more lively ~ ~

By Henrry from CHINA

:wink:

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