What’s hard is that I think it should still be possible to put a bounty on a shittalking rookie.
I like Etch’s suggestion of adding friction and making it cost more to add a bounty to some targets (like a rookie) to discourage bounty placement but not entirely stop it against such targets.
Pay 500 million to set a 100 million bounty because the target is less than 30 days old and with level 5 security status, that kind of deal.
Someone’s talking ■■■■? Big woop, wanna fight about it?
You stick a bounty on someone who blows you up, awox’ your FW or infiltrates your corp and empties a hangar, not because you’re a fanny and words hurt.
Bounties should be fun, not a way for you to swing your micromushroom about and rub it in the faces of newbs sir.
As said, such a “bounty” system is completely useless. If someone places 500M “bounty” on me, I just kill myself with an Alt and say “thank you for free money you idiot!”.
You have to restrict the payout based on the value of the ship hull that is destroyed with a very harsh discount to make sure people aren’t just farming their own bounties by killing themselves in cheap ships with Altchars.
Even if you would invent some crazy complex system that only certain people who play as “registered bounty hunters” can claim bounty, it would change nothing. Anyone can just create an alt and skill for that, or push that alt to whatever requirements are needed to be a “certified bounty hunter”. And then farm bounties on himself or his friends. Corps or alliances would even make “bounty alts” that constantly farm away the bounties on their heads to just get free money. Any such system would be abused with alts, 100%. It’s inevitable.
The thing about security status is that it takes ages to build up for a rookie. Not many less than 30 day old players are going to have a plus 5 security status
You don’t think that’s just bad? If someone is paying 200mill for a bounty presumably they want it to have an impact. They don t want it to be cheesed and end up in the targets pocket.
See? That makes any bounty system suggestion worthless. A system that involves killrights on anyone for no gamemechanically legit reason is just meant to be abused. That was the case with the old system, where bountied people farmed the money with alts.
I am not against placing bounties on randos. I’d bounty the crap out of your bumper Machariels (Sadge, Siegfried Cohenberg quit). But as long as they have not committed any criminal actions, that should be it. No killrights. If someone wants to collect that bounty, they gotta invest the means to do so.
Yeah we get that. It’s just implementing a system which basically nobody with a brain would be using because its literally paying “free money” to the one you want to place a bounty on.
The only people who would use it would be inexperienced players, who then feel betrayed once they find out. So another useless and frustrating mechanic that would for 99% of its existence simply abused.
It could be overcome to a certain extent by limiting who the bounty contract is issued to. You could issue it to just members of your corp, or alliance, or fleet, or faction warfare militia or everyone. But that’s another layer of complexity which still wouldn’t be bulletproof.
I do wonder if it’s possible to create such a ‘crazy complex system’ though.
Because killing someone for spare change of at most 20% of the target’s hull value like the old system really doesn’t make bounty hunting fun for me either. It wouldn’t create “bounty hunting” as an occupation, like miner, hauler or transporter is. With bounties limited to at most 20% of the target’s hull value bounty ‘hunting’ will never be about hunting, but about earning a little extra pocket ISK while you continue what you were doing already anyway, whether that was ganking, faction warfare, solo PvP or fleet combat. It just isn’t “bounty hunting”.
I’m aware of the big potential for exploiting bounties that are bigger than the value of the target ship, which is why most bounty hunting suggestions I’ve seen fail.
Still, I wonder if it is possible to come up with a complex system that encourages real bounty hunters with real big bounties.
Is there a way to create bounty hunting with bounties bigger than the target ships that isn’t easily exploited?
Above I’ve given some factors that could help with creating such a system:
randomized bounty assignments, so people cannot easily obtain their main’s bounties on an alt
penalties for the killed bounty target, so that the target of a bounty does not even wish to get killed to clear the bounty due to the temporary repercussions
bounties only active to be claimed by assigned bounty hunters, so that not any player can accidentally give the bounty target penalties for killing them in a random fleet fight
bounty hunter rating, so bounty hunters first have to claim a bunch of low-paying bounties before they can go after higher bounties (adds extra threshold to quickly clear a big bounty off your main). This rating also could include some hidden factors based on how much the game suspects you’re gaming the system, keeping the bounty hunters more honest.
I’m aware that bounty hunting even with these factors is still exploitable, even though it’s less easy than “log in on an alt and kill main”, and am open for further suggestions to make bounty hunting even more of a profession while also allowing big bounties that cannot easily be exploited.
I have no issue with that, but after one month the protections should end, same as with everybody else. Nobody should be exempt from bounties, the whole point of a bounty hunter is they are coming for you, they don’t care why.
How is that abuse? You are wrongly inferring that PvP against another player is “abuse” - that’s nonsense.
Also I wish bounty hunters were in fact coming for people, i.e. hunting players. The old bounty system didn’t really do that, it was just a random extra payout for killing some people you would’ve killed anyway.
I’d like to see bounty assignments, the gameplay of hunting capsuleers with big bounties.
Oh, it did - you just didn’t hang out with us bounty hunters, so you weren’t aware. We absolutely hunted targets. 20% on a 20-30 or 100m isk ship was a lot for a new player, we would go out of our way to find these people… and people that wanted us to hunt them knew to place a bounty and let us know about it.