Suggestion: Implement a Bounty System

I think bigger bounties are nice, of course, but I don’t think the desire for larger bounties should lead us to say the original bounties were “worthless”.

I am sure the system can be improved, but I’m trying to avoid a discussion how to do that, because it seems we first need to establish that, yes, we do want a bounty system. In particular, for this conversation to go anywhere, we need CCP to at least acknowledge this.

Fair.

I agree we want a bounty system.

Maybe CCP could sell Bounty Hunting Permits. :thinking:

:psyccp:

As long as this bounty does not involve a killright, this is perfectly fine.

A killright in terms of game mechanics is a way for a person that was attacked illegally in game mechanic terms to get back to the attacker. There is no reasonable argument in terms of game mechanics to place a killright on someone just because they didn’t like your idea on the forums.
The abuse is that you can place this killright on any freighter you see pass through Uedama and then have your 20 approved bounty hunter alts grab their bounties from the bounty office to kill them without any risk or proportionate investment. You are not PVPing a target. You are picking sitting ducks without them being able to fight back in a reasonable and proportionate level of effort.

This exact problem has been brought up in older bounty hunter suggestions in the past. It’s not new and with the hundreds of alts you have among your little family alone, it’s not solvable either.

Dyver, I don’t think anyone suggested kill rights as result of bounties, you’re the only one who brought up kill rights in this thread.

I agree that bounties should not create killrights. Bounties can be put on any player regardless of legal status. If someone put a bounty on an honest hauling competitor it would be silly if people could then legally attack that hauler with a killright that spawned from the bounty. I’ve seen no one suggest such a system.

Anyone can attack anyone in EVE to claim a bounty. If there’s a bounty on a freighter pilot who doesn’t do illegal things to trigger a legal opportunity to attack the freighter you could always gank the freighter to claim the bounty. No need for killrights.

I’m just making sure this idea stays in the trashbin. Without killrights, the system would be pointless in my opinion because it would require too much effort to kill a target. Ganking is an option, but it would definitely not be useful to newbies. It would also not be a thing most players can engage in.

Just a thought, maybe this should be incorporated into the new freelancer jobs? Rather than an entire new system (or rebuilt system).

You know you can easily kill players without kill rights, right?

I mean, the majority of the space in this game doesn’t even care about kill rights. And even if your target is in high sec space you can use one of the many mechanics to legally or illegally attack them.

You can and that’s fine. You will lose your ships in the process and pay a price to get the bounty money (unless you trap the person into a Duel, which most people have turned off). That’s perfectly fine.

Getting a target killed by someone else, like Diamond NPC, after you accepted the bounty contract should not give you the bounty money, right?

Various forms of suspect baiting are also a thing in hisec. :thinking:

:wink:

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The bounty contract should only be fulfilled if you kill the target. Or are involved in the kill.

If a Diamond NPC kills the target you’ll just have to try again later while the contract still stands. But if you lured them to the diamond NPC and tackled them while the rat killed the target you fulfill the bounty, because you’re both on the kill. At least that’s how I think it should work.

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In the end this is a sandbox spaceship, megacorp, pirate game. No matter how we roll a new system their is going to be a way to exploit it. Someone somewhere is going to put a bounty on you cause they can. It is just like ohh look I feel like ganking you today, cause what ever reason you want to dream up.

First rule of eve has always been

  1. Do NOT undock with it if you cannot afford to loose it.

With that being said. I would say bake the bounty system into freelance jobs. There is already damage capsuleers. Add Kill XYZ, set the bounty per kill, how many kills, and range from broadcast system for it to be able to pay out, and length of time it is active.

While this system can be abused. Face it all of them really can, it provides increase cost to the person putting up the bounty by having to pay the freelance job post/broadcasting fee. The bounty could have more weight to it, if ccp ties the fees to the distance of the broadcast. Just want the local system, cheap. Want 10 jumps from broadcast system? its more.. Want 50? ya you get the point. That fee would and should be costly. Make sure you really want them dead. Plus it is limited by time frame window of the freelance job. 1 day not bad price.. 90 days… You get the point..

Anyways my thoughts on how a bounty system could work in the current framework provided.

Wasn’t there a player years ago under the old system that had billions of ISK on their head as a bounty/reward?

Or am I thinking of a different game?

I was at 10 billion.

I’m pretty sure it was way higher than that.

But then again it has been awhile.

1000% Yes. In fact, Bounty Hunter is my profession of choice in EVE second only to Jedi Master. [Prepares to dodge thrown objects!] I am disappointed there isn’t a system for PVP Bounty Contracts or other forms of espionage, i.e. tracking devices, flight computer viruses, etc. I think CONCORD would be a good handler for contracts and warrants. Maybe we can even get someone’s shop impounded? My point is there is a whole lot of room for growth and opportunity in this universe. :alien_monster:

It might have been ya, it was pretty high!

Perhaps a list of crimes could be made? If a player is penalized then a bounty can be made. Not simply any bounty for any reason. I recently was PK’d and found that I had the ability to release the license to kill to players of my choosing. Faction specific options could come in. If I kill a multitude of “Serpentis” targets then a PC or NPC algorithm could decide to create or act upon a hit against me. Maybe if I am a part of a Corp. or Alliance that is engaged in Factional Warfare then a bounty can be made against other CEOs? It would be cool to be able to subvert another groups control over a particular system. I haven’t been playing very long but my thought is that we don’t have to necessarily create the perfect system, EVE Devs will do that. We just need the perfect argument. I certainly hope before long I will be aboard the Bebop and other players will be calling me “Space Cowboy.” :alien_monster:

You left out some facts about yourself and why you want the bounty system returned.

The bounty system was stopped during the last big null war. The Goons figured out when the attackers start jumping over to attack then the time dilation would kick in and with 1000s of bounties being placed on those attackers at the same time, the servers overload processing and would disconnect. The Goons could then destroy 100s of attacker ships that had jumped over without their pilots in them. Streamers and players raged (really angry on live streams) at CCP to end the bounty system.

You are not a new player Princess. I recall on a recent stream chat you had wrote ‘own over 500+ accounts’, ‘rule all of high-sec’, goal to have every one of your accounts own a disposable T3 ship and gate camping players living off their hauls able to fund all those Omega accounts and your ships. I admit, that’s very feasible. Current standing system we both know CCP isn’t going to change nothing. You done your math very well. CCP gives out great Multi Character Omega deals. I’m impressed about you. You are a very smart player.

The true reason you are drawing players to re-want the bounty system returned in this forum is to have CCP re-implement it, is actually for yourself so you earn additional funds from your high-sec gate camping activities off of other game player backs they trying to earn a few extra ISKs. So the forum is really about yourself grieving others to additional fund your goals and deceiving the players here why. You’re not a new player. Your a very smart in this game.

Yes I know about you and alts had been staging 100s of destroyers and just before the Crimson Harvest event with the 90% PvP loot drop starts this October. Take pride you’re a reason why many players didn’t want to play EVE during that event last year and some never returned.

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Ehh, why not raging to punish the people abusing the system to intentionally overload the server instead? Handing out a 14 day temp ban to everyone who was actively putting a bounty on their attackers during a mass jump with the clear goal to create lag or a disconnect would have been a lesson in which the Goons would painfully learned not to do this again.

And no, they couldn’t say “but placing a bounty isn’t a declared exploit, we didn’t do anything wrong! you can’t ban us!!!” - it was clearly aimed to overload the server. And CCP has the last say about what they see as server sabotage and therefore punish or not.

The last iteration of the bounty system was actually good. The payout based on a small percentage of the destroyed ship hulls value made sure you couldn’t abuse it with alts. And to prevent abuse like the one you mentioned, they could have simply changed the system so bounties would apply on next server restart instead of instantly, problem solved.

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