I think bigger bounties are nice, of course, but I don’t think the desire for larger bounties should lead us to say the original bounties were “worthless”.
I am sure the system can be improved, but I’m trying to avoid a discussion how to do that, because it seems we first need to establish that, yes, we do want a bounty system. In particular, for this conversation to go anywhere, we need CCP to at least acknowledge this.
As long as this bounty does not involve a killright, this is perfectly fine.
A killright in terms of game mechanics is a way for a person that was attacked illegally in game mechanic terms to get back to the attacker. There is no reasonable argument in terms of game mechanics to place a killright on someone just because they didn’t like your idea on the forums.
The abuse is that you can place this killright on any freighter you see pass through Uedama and then have your 20 approved bounty hunter alts grab their bounties from the bounty office to kill them without any risk or proportionate investment. You are not PVPing a target. You are picking sitting ducks without them being able to fight back in a reasonable and proportionate level of effort.
This exact problem has been brought up in older bounty hunter suggestions in the past. It’s not new and with the hundreds of alts you have among your little family alone, it’s not solvable either.
Dyver, I don’t think anyone suggested kill rights as result of bounties, you’re the only one who brought up kill rights in this thread.
I agree that bounties should not create killrights. Bounties can be put on any player regardless of legal status. If someone put a bounty on an honest hauling competitor it would be silly if people could then legally attack that hauler with a killright that spawned from the bounty. I’ve seen no one suggest such a system.
Anyone can attack anyone in EVE to claim a bounty. If there’s a bounty on a freighter pilot who doesn’t do illegal things to trigger a legal opportunity to attack the freighter you could always gank the freighter to claim the bounty. No need for killrights.
I’m just making sure this idea stays in the trashbin. Without killrights, the system would be pointless in my opinion because it would require too much effort to kill a target. Ganking is an option, but it would definitely not be useful to newbies. It would also not be a thing most players can engage in.
You know you can easily kill players without kill rights, right?
I mean, the majority of the space in this game doesn’t even care about kill rights. And even if your target is in high sec space you can use one of the many mechanics to legally or illegally attack them.
You can and that’s fine. You will lose your ships in the process and pay a price to get the bounty money (unless you trap the person into a Duel, which most people have turned off). That’s perfectly fine.
Getting a target killed by someone else, like Diamond NPC, after you accepted the bounty contract should not give you the bounty money, right?
The bounty contract should only be fulfilled if you kill the target. Or are involved in the kill.
If a Diamond NPC kills the target you’ll just have to try again later while the contract still stands. But if you lured them to the diamond NPC and tackled them while the rat killed the target you fulfill the bounty, because you’re both on the kill. At least that’s how I think it should work.