It was my mining ships that were killed.
Yeah, Im trying to understand.
You are saying if my Curse tackles you and kills your ship, I was in PvP and you werent?
It isnât pvp to attack a ship that canât possibly defend itself. Itâs griefing.
Ignoring that you said PvP was griefing for a second,
How do you know if it can defend itself?
Procurers for example are agile enough to leave grid when they smell a DScan or Local spike, and could be fitted as bait.
But you defended yourselfâŚ
So I guess that is PvP?
In that case yes. I was in NULL and it was required roam. As I said I hated it and left.
You had a PvP roam with a Procurer?
No, I guess I was mistaken on that one. Must have been a drone kill. I probably had my drone on aggressive mode.
So per your above definition, this is not griefing but PvP since you are able to defend yourself.
Anyway, I hope you now see my point why mentorship can be bad, when the mentors have some personal biases when it comes to interpreting game mechanics.
Sure it can be, but nobody is obligated to take the mentors advice. Sometimes I have had toons that stay with me a year and then decide they want to do the Null thing. I have no problem with that. I always tell them upfront that if thatâs what they want to do, they need to find someone who does that sort of thing.
No one is obligated, but you are feeding biases into newbies who have no idea how the game works. So if they have no preconceived notions of how the game works, the biases you feed them becomes how they perceive the game.
Iâm only telling you there is a negative to mentorship, one big enough that I donât think we should be throwing dev hours on it for some implemented feature.
I feel dev hours should be focused on improving the NPE and informing new players of all the games possiblities. Teaching players how the game mechanics actually works, so the players themselves can play however they want.
If as a player you want mentor programs, you are more than welcome to just start doing them. You really have all the tools necessary. You have these forums and in-game chat channels. Feel free to just start doing them. That is the spirit of the sandbox.
OK we can agree to disagree. In my opinion, no amount of websites or video can adequately answer newbie questions.
I didnât say just put up a website and some videos on youtube.
You use the tools available and you build a community centered around mentorship. Just like any other community in eve, this can be done with the tools provided in the game. No need to throw additional dev hours in that direction.
If it isnât pvp, then it must be pve.
If itâs pve, then miners are equivalent to npcs.
If miners are npcs, then they really are bots.
CODE. is onto something here.
Faulty assumption. Its griefing. That what CODE is famous for.
If CODE. killing npc equivalents is griefing, then anyone killing npcs is griefing.
Mission runners are griefers.
Anomoly runners are griefers.
Combat site runners are griefers.
Miners that kill belt rats are griefers.
Easier just to accept that any engagements where one player shoots another, is just pvp.
Geez, some people just love to argue. Its not griefing if its not a toon. Its just target practice.
Just so I get this right
Not PvP:
NPC vs NPC
PC vs NPC
PC1 vs PC2
Griefing:
PC2 vs PC1
PvP:
N/A
^^^^
OopsâŚ
@op isnât âmentoringâ simply âjoining a corpâ but with more steps?
No, fewer step since you donât have to know how to research a corp and do the mechanics joining and/or quitting a corp