TL:DR - Make drones more like fighters in which they have to return to the parent ship and recharge (ammo/power/some magical go juice)
Late night terrible balance idea for drones and their ships.
Recent forum and reddit threads were burning everything down as once again the Nerf Bat was out swinging. Some numbers where presented and everyone knows that our favorite little VNI is a ISK printing machine.
So my terrible idea is to make it so drones have to return to the parent ship and recharge - possibly on a sort of more automated method (can be player controlled for better performance, as it should be) so they they can be deployed and sent to attack and then they would return as needed and once charged head back out.
Active Player - they would keep watch on the drones and when one comes back to recharge, they would send out a fully charged replacement to minimize the lose of DPS
AFK Player - they would not manually control drones and launch a fresh one, so the system would wait tell the returned drone was charged before relaunching and deploying.
I bring this up - knowing that it would majorly change the way I make my ISK, and I am willing to ether A) put in the work to make dank ISK or B) AFK and take the lose for less mind control.
This would effect all the ships with the ability to field drones and so many of them and drones would have to have a major balance pass to make things work.
Would drone ships get abilities to increase the recharge rate?
How much bigger should drone bays get if at at (depends on ship)?
Would need need to look at increasing drone stats or the skills that effect them?
I know the the current meta of the game in which players are printing ISK via the use of (semi)-afk drone ships is cancer EVE.
Make EVE great again + #NPC Lives Matter