Last night we:
I logged in and our guys were small ganging via a WH in Immensea, Rezeda Regnum were trying to fight back via the age old tactic of throwing numbers at PVPers…
I work my way through our short chain and catch up, get on a RR Iki with noone to rep totally whored on it! I pull back as our entry system has a jumpgate in it, want to make sure we’re not going to get cut off when the boys shout an Orthrus is coming my way. I’m not expecting to hold him, beining in an Osprey Navy but he jumps in and I grab point, he tries to burn off gate…but I’m faster and get my scram on…wait a moment…this shouldn’t be happening, I can solo this guy…oh. “At least it was cap stable” becomes the chant of the night.
We grab a couple of more kills, a few guys head back home and all of a sudden we’re faced with a 30 man response fleet on the gate to our WH system…our slowest ship is a 'Cane Fleet Issue who bounced as the fleet came in, I’m making safespots as he shouts he’s tackled in a belt by a cepter…the entire fleet chases and we’re expecting to lose our main damage ship…nothing I can do, so I sneak into our WH system…but amazingly, our Arty HFI solos the claw in front of all of his mates and GTFO…he’s safe for the moment but trapped and they’re both sitting on the gate he needs to take and landing on our WH…they’re going to roll him out. After what seems like an age, ~20 ships are sitting on the hole and they all jump in with three rolling BS. It’s just me in an ONI and a Kiki left in there, we wait for the first pass as the hole goes to reduced and warp at range to take out some of the small stuff…and to our surprise, not only does every ship jump back to Null…they seem to retreat the entire fleet back to their jumpgate and leave…what? With a few slight complications, our HFI is totally free to escape back to the saftey of Amamake…we just don’t get it.
I find a hole to Wicked Creek, take a small gang in for a quick roam. It’s dead, we come back to Low-sec…and the R-R guys still haven’t rolled the hole. Back to Immensea then!
Don’t need to travel far to start getting kills, some tackle to start, in fact the only fast tackle the
assembling fleet. They’re sitting on the D-BAMJ to DW-N2S gate, refusing to leave or commit to a fight, about 15 of them, about 4 of us. They’ve also got both shield and armour logi (best to keep everything covered!) and we have none, but we do have a couple of cepters and a sabre on mostly alts who we let dive into them to keep interest up, boys are logging into comms and hearing our call for a bit of support. We giude them through the chain and we’re up to ~7 dps…time to fight. We keep them pinned to the gate, if any of them ram us or agress, we get them. Anyone else jumps to the other side where we have more tackle coming in to keep them honest. Best kills are A Drek and Another Iki. Then, despite having numbers and reships, their only play seems to be bringing in a Haw Nag, he hits seige, we clear the grid of everything else and rush back to Ama to reship. Can’t bring our heavy hitters through the already reduced hole that could get rolled at any time so we go for Kikis, tackle the Nag and wait. We get a caracal and cormorant response and we just burn through them with ease. Keep the Nag tackled for a while longer but they’re done. We’re not going to break it anytime soon with the numbers we have so get bored and head home.
End the night with 18 kills, 0 losses. We all agree the BM ACL change is awesome for us.