There was probably a time where corporation management skills made sense. I don’t know what that time was, or why they made sense, but it may have existed. A time where forcing players to train in order to group up with other players… I guess that was part of EVE’s history.
Yet even during that time, these skills seemed like a weird idea. Not only does the CEO have to train these otherwise pointless skills up just to add more people, but he/she must also “update” the corp to match his/her skill level. As with the jump clone restriction bypassing of old, this means you could have an alt or friend with high skills become CEO, change the upper limit, then leave the position. So what is the point of these skills?
It’s even worse today. Today, you can simply inject yourself the SP necessary for the size corp you want, update the corp info, then extract all the SP. Your corp will still have its upper limit. What a joke!
Can anyone actually argue for why these skills should exist, especially in a post-injector age? They don’t promote gameplay. In fact, they can only hinder it, by slowing the growth of corporations. But even then, they don’t do that: you can just inject up to what you need, or have a friend set up a corp for you. The skills don’t accomplish their own supposed goal!
I think it’s time to scrap these skills. Let anyone make a corporation of the max size. If you are concerned about newbies ruining corps somehow, create a HEAVY isk payment system instead on growing your corp. This will add an ISK sink to the game and gate out a day-1 newbie from creating a huge alliance without realizing it.
Alternatively, leave the skills but give them some other, more meaningful perk. Every level trained gives your corp +100 corp bookmarks… pretty please?