To the point, the hard part about retention in an MMO is that it requires KNOWLEDGABLE AF veterans taking an active roll in the community to essentially organize the playerbase. In Eve the most knowledgeable players are the PvPers because they typically understand both the PvE and PvP sides of the game and can provide insight from a broader perspective.
@DeMichael_Crimson mentioned revenge earlier. Who do you think teaches that PvP interested newbro how to get his revenge? Mission runners? lol. And the $9000 question. Why are we so focused on trying to keep newbro A from losing a ship when we should be focusing on retaining newbro B (the PvPer) who didn’t quit when he lost his first ship?
Why aren’t the PvPers building a community and training newbros anymore? Because we have no ways to support each other. We can’t use logistics, or remote support, as a matter of fact, we don’t even fleet with each other anymore. What are we going to do with a newbro? You think a newbro is going to have fun flying around solo? It’s not like I can logi him either if he gets an engagement. So what now. He sits on a gate in a wardec corp? That’s boring af. Suicide ganks in a fleet for lulz and no money? Not gonna really progress his character much that way.
High-sec baiting/can-flipping/suspect play has traditionally been the entry-level PvP content. If all it takes is a corporation and a community to retain a PvP player then we should be allowing suspects to once again fleet up by unrestricting the use of remote support.