Actually I just derive straight-up, factual reporting of what the data indicates: that all aspects of the economy are headed downwards, and that they were doing so even before CCP announced they needed to “fix” the supposedly overheated wealth-building apparatus.
I could have gone on to indicate that prices and the CPI have been reasonably stable since 2014, and therefore no inflationary catastrophes were looming, but it doesn’t matter. The data is either clear to you, or you refuse to see what it implies. There are none so blind as those who will not see.
The difference here is you’re offering an opinion. That being “slowing down the economy is good”. You offer no support for this, other than vague notions that “things were too cheap and I would prefer to make one kill for 100 million than 10 kills for 10 million each”. Funnily enough, Scoots accuses me of wanting to make more ISK with less effort from PvP, despite my saying repeatedly that I don’t PvP in EVE because it’s not very engaging.
My position is quite clear: less economic activity means less opportunity overall and fewer people engaging with the game, including PvPers (destruction is also headed down). You’ve offered no link between “all economic activity is down” and “we’re all going to derive benefit from this”. You just assume that “down is good”. You haven’t even shown that PvPers will benefit. Since all your ships, modules etc will become more expensive, and since there will be fewer targets flying around with less cargo (that’s what “less activity” means), I honestly don’t see how you’re drawing the conclusion “this will be good for us”.
I don’t see how newbros will benefit from entering the game and finding they have to grind 16M ISK instead of 10M to get into a Vexor, especially since the grinding will now be slower and harder. You also make the curious claim that “Inflation leads to goods being cheaper, which causes players to grind more to compensate”. Come again? Things are cheaper so I have to grind harder to buy them? Not to mention that again, as mentioned, the CPI has remained fairly stable so there actually isn’t that much real inflation. (FYI: If prices increase by 10%, and earning power increases by 10%, there has been no real inflation.)
What it actually sounds like you’re saying here is “I grind ISK to plex my accounts, and I want an easier, faster grind so I can Plex more”. I mean, Plexing is really the only place you’d have to grind more to compensate for, and even that’s gotten cheaper.
And then you get back once again to “it’s not fun for PvPers to have engagements without meaningful risk and profit opportunities” - still stuck in that “I deserve to make a good ISK income from PvP no matter how many people it drives out of the game” mentality. As said before, every happy PvPer, plexing his account (usually by sitting safely in High sec and ganking actually productive members of the economy), leads to dozens/hundreds/thousands of unhappy producers. The math isn’t sustainable seeing as EVE only retains a few percent of the people who log in.
The core issue here is that you consistently only look at things from the viewpoint of the successful PvPer, making a profit by blowing up other players stuff. CCP says less than 15% of players engage in PvP. Your own estimate is that actual percentages are in the single digits. If you want to know the real reason CCP has catered to wealth-building for the past decade and more, it’s because they’re not entirely stupid: their own data shows there are 3-4 wealth accumulators in the game for every PvPer, and the wealth-builders pay them more money.
Now, CCP can see they’ve painted themselves into a corner. There’s so much wealth hoarded in the game that it’s becoming meaningless, and so people are starting to quit playing because there’s little reason to PvP, and little reason to acquire yet another hundred billion ISK you’re not going to use. This is on the game-wide population level, not the individual level. Individual examples of every behavior and playstyle will always exist.
Personally, I would have tackled this by giving people reasons and incentives to expend resources. To take risks, engage in combat, and lose assets in a struggle for some potential rewards. CCP has tackled it by crippling the economy and assuming that people will carry on as always, and eventually the excess (literally trillions and trillions of it) will bleed out of the economy. I feel a substantial portion of the playerbase will bleed out instead.
To be fair, CCP has actually started doing some of this: Abyssal proving grounds and filaments being an example. However these efforts are a drop in the bucket compared to the impact of their economic changes.