Why just the next three month??
Because, like giving away free isk, it’s a desperate attempt by CCP to at least slow down the impending economic collapse caused by years of constant nerfs.
Because their plan is to gradually turn scarcity around to have it end completely by the end of the year. They’re slowly opening the taps and want to make sure they stay on their chosen path.
Perhaps they really just planned for it to be 3 months, perhaps they want to be able to assess and adjust after 3 months. Whichever it is they’re not going to tell us, not like it matters anyway because the obvious whine alts will whine regardless of what CCP says or chooses to do.
WHAT?! Is the N.E market collapsing because they’re nerfing things in the game? That sound really bad. I need to read up on things, I barely know what’s going on.
Oh. Yeah, I really need to get up to date with this game and what the devs are doing with it. I’m out the loop big time. Time to search for some helpful links.
Thank you.
When that pattern is as clear as CCP’s it isn’t hard to follow.
Oh and I’m not miserable and well and truely over letting CCP’s poor development upset me.
I’ve “adapted” to their lacklustre development for years.
I will say, if you can’t see the pattern that led to the current state of the game, you don’t pay much attention to anything but your play style and we indeed play 2 very different versions of Eve.
Please do explain, how does the Free Isk on login work in regards to maintaining the kinds of sandbox and economy aspects this game (I hope still) aspires to ?
It really does feel oh so out of place … ?
Why implement it ?
Why not let newbies discover the game for themselves, instead of showering them with lazy isk ?
The difficulties of deploying into a single “shard” environment underscores all your “lacklustre” points.
Project your myopia as you wish, but until you are involved in an alternative your noise is just that; static.
It does not make much economic sense.
It does have merit in relation to [game] world events.
On balance it is neutral.
I like to think of it as “mostly harmless”
Story-line hooking into player retention? How would you measure that?
I don’t know, but that kind of money is a pretty big deal for a new player and takes away from the survival gameplay of Eve.
That’s not how long term new player retention works, and if that’s PA’s long term plan, it really stinks.
(I will stop referring to CCP, as it clearly no longer exists)
I thought Id give them another chance after a 6 months break, but it was utterly disappointing moves yet again.
Sub cancelled until they get their ■■■■ together, which, is likely inching very close to never at this point.
I don’t have the will to comment upon extraordinary claims, but I am surprised to hear you’ve never been gripped by a good story.
No books? A good movie?
All the world is a stage and so is EVE.
extollo vigilo experimentum
Yes.
A Picture of Dorian Gray
Would be an accurate analogue story at this rate.
cant be bothered to collect said isk lol
Oops. wrong thread.
Well, first, the free isk wasn’t for new players, it was for Omega accounts. And after the last 18+ months of scarcity, where isk generation for a lot of players was a lot harder than it’s been in the past, it was welcome by a lot of folks.
That being said, I argued against it, because the primary issue in the game isn’t the lack of money, it’s the lack of people in space, so I wanted them to require players to have to do something to get the isk - hell, even just undock and shoot a rat or two. But they went this way.
This is a tough game for modern MMO players to get into. Imagine you’re a modern MMO player who is trying EVE for the first time. All the other games you’ve played start you out in a newbie friendly area, there’s no PVP, they spoon feed you up to level 10 or 20, they give you all the gear you need, guide you on how to skill up, etc.
EVE does almost none of that. It’s not always an easy transition for new players to get into the game. Now, I’m not arguing that we cater to those types of players or expectations, but you can see why CCP is doing everything they can to make the first couple of months of EVE less harsh and painful for new players who have been coddled by every other MMO on the market. Us old players are looking at these things through the old eyes, and we have to recognize that our generation of MMO players and the current one have radically different expectations.
CCP is still CCP. PA has no impact on the day to day operations of CCP or EVE. The things you’re seeing happen in EVE are happening in every MMO.
I’m wondering why CCP doesn’t advertise the special nature of EvE as an advantage? Maybe all the slogans are burned already and players won’t believe. But pretending that EvE is a normal MMO with all this BS false advertising is maybe the problem? People come here with wrong expectations.
In the sense of “Looking for something different? Tired of being spoon-fed in other MMOs? Annoyed from meaningless grind and leveling? Want a game where you can’t buy yourself into winning?” … don’t try to make it generic, advertise the strength of EvE.
I mean, they do that. But they have to realize that the game needs to appeal to a larger audience to keep things interesting.
Let’t be clear. If this is the goal (larger audience beyond the EvE current target group), then they need to convert EvE into a “modern MMO” and remove what makes it special.
I don’t think that’s necessary. Nor is making a new player go through the ■■■■ we went through when we started. They can fix dumb things nd make transitions easier without destroying what is unique about the game.
Yeah, but this will not open up EvE for a larger audience. The people having the mindset to love EvE are a minority among gamers.
Ok, this essentially compacts your previous reply to my post, so I’ll just quote it instead.
I do feel I keep repeating myself here a lot over this but,
Have you ever heard of the Star Wars Galaxies MMO ?
It came out shortly before World of Warcraft and was one of your first, typical “throwing you out there” sandbox MMO.
It did so great for the first couple of years. I remember having a real blast, it was sandboxy, it was Star Wars, you didn’t at all feel like the hero at the beginning. anything you did ingame, no matter how small could have some form of impact on someone else or group, if you played smart and had given, no, IMAGINED, yourself a purpose, a goal. You had all the tools at your disposal to research into on your own and achieve them. The sheer sense of reward and long term accomplishment from your efforts were glorious.
Then the first Jedis were unlocked and appeared on each servers, and a lot of balance issues occurred, which led to a lot of moaning from the most vocal pvp playerbase. The problems wasn’t an insurmontable issue at base, and could’ve been fixed with the competent dev team they had at the time.
Yet something else came around that shocked the game’s foundation and obliterated it into something entirely different, simply for the sake of “larger audience sex appeal”, and eventually left it to go die in a corner a few years later.
As soon as World of Warcraft came out, SWG server playerbase began bleeding so heavily, Sony Online Entertainment ordered the Lucas dev team to do something that would fit the current market at the time and modernize SWG into something that could compete with WoW.
What the game got was a complete, and unwarranted overhaul of its core mechanics, and shafted down the playerbase’s throat without warning, litterally overnight, all for the sake of the larger audience, that was clearly going someplace else at the time.
Instead of sticking true, instead of taking an existing game’s strengths and making them stronger and massively advertise and bank on what made it so niche and special and LOVED by its playerbase, they went complete chicken, followed the CEO’s tantrum and overhauled the entire game, and to better advertise it as a simple, “choose your own class” WoW clone. Which effectively led to 80% of its servers shutdown some months down the line from mass player bleed, along with its effective “death” as a sandbox mmo.
Now, after all this, Im not saying this is exactly or even too comparable to what is happening to Eve, or more like, how they’re desperately trying to advertise it nowadays, but it simply reeks of the same panicmode method I witnessed in SWG, and I know for a fact that false-advertising for a game all of the sake of sex appealing to a larger audience, DOES NOT help retain long term followers, nor does it guarantee new ones will even stick around.
It’s like trying to hide your true character with simply soo much make-up and perfume, that in-doing so, will only attract short-term and undevoted relationships…
Moral of the story:
Teach a man how to fish, and you feed him for the rest of his life.