The MER shows income sources. You made the claim that “most players” are making their isk from instanced PvE. That’s not what the MER shows. That’s not a defensible claim.
The guys doing abyssal PVP - I see two (arguably three) people in the top ten that anybody would consider “high profile former roamers and streamers” - Tikktokk and Suitonia. Maybe you can throw Gorski in because he’s an r/eve mod and former CSM. Cable’s mostly known for his Sotiyo shenanigans, and has never streamed or been a roamer to my knowledge.
All of these live events are limited time. As for the ESS thing, again, I’m trying to get the three man thing lifted, but I’m not aware of any other permanent sites that have that kind of a mechanic.
4 times in 18 years is not a big deal, and 4 times in the last few years is still not a trend.
If you think you can solve all issues in nullsec with N+1 you have not been paying attention to the last war.
Resource wars came in 2017, but 3 in the last year … I will continue counting.
I’m certainly biased because I see the sheer amount of traces at every point in time around Jita, and hear from all kinds of people that they do it and recommend to newbies for ISK.
I don’t know what CCP plans to add back to EvE as a lucrative solo PvE option within the sandbox, but if this is not super lucrative or safe, bottable (all bad), players will stick running Abyssals in Jita.
They’ve already announced they want to put capital and supercapital anomalies in the game as part of the end of scarcity. I have been advocating repeatedly that any new PvE sites they put in need to be something that players who are hunting can find folks in. There should be opportunities, but they shouldn’t be “safe” and they need to be getting people in space.
In the distant past I went on some amazing fleets with Bombers Bar where we dropped on ratting supers. I was never in one where we killed the super, but there were always epic brawls with the response fleets, killing faxes and all kinds of stuff until there were no bombers left. So righteous.
I don’t think that they will be anything good. CCP would have to learn from NPC Sotiyos. The biggest make-or-break thing will be the mechanic design to limit the sites to supers only so that cheaper subs can’t exploit the capital module equipped NPC but still allow engagements. I’m not going to hold my breath because of historic evidence.
CCP could choose to address N+1, they just right now have chosen not to. You only need to look at EveOffline and Zkill (combined) to see why…
Maybe as monetization has a longer term (positive) affect on CCP income, N+1 will be addressed, for the good of the game.
Adding new content for those with Super umbrellas, what a brilliant idea…
For anyone not under an umbrella these new sites are likely not going to be balanced for “risk vs reward”.
You continue to show what a narrow view of Eve you have.
N+1 is a player choice. Good FCs with creative doctrines can function without this.
CCP has given us numerous tools to boost smaller groups. T3Ds and Command Dessies, Trig Ships, BLOPS and CovOps buffs, filaments, ESS restrictions, WHs, etc. Removing SP loss for Strategic Cruisers essentially makes them cheaper to fly.
I don’t expect a reasonable reply from you at all, probably something along the lines of, “based on my extensive PvP and fleet commander experience on other characters since 2003…”
But I’m not going to leave your assertion that CCP needs to fix this unanswered. Not everyone who reads these forums is familiar with you. N+1 is the approach of null blobs with no guts. (Sorry PAPI <3). Many others complete their objectives without it.
So it’s not a principle of whether it’s good for the game itself or not, but mostly PR I gather?
Though the question as to this “bad idea” was referring to your predicted future ISK airdrops (which was quoted clearly, your words), the answer didn’t address that, it addressed this particular airdrop. I wasn’t expected to get the RL related professional runaround/dodge but yet here in a game universe I got one.
Also, still hoping to be enlightened as to how (I thought was the more important question, but answer may not so straight forward like the above should) the 2011 Version of Eve which is Fundamentally the Same in Core Value (Your words) as Today’s Eve, yet it would not survive and died already?
Praise to be ye! I assume many ppl in null do that, with presumably throwaway alts? I mean, they really don’t hurt, and easy to deploy, cost negligibly, and the significant of their lives are spent watching the marvellous “Improved Sceneries” of Eve’s stargates and the graphics that was part of the pinnacle of “Eve is Better than Ever” claim?
The Irony, if the view is so aesthetically appeasing, why are they on 2nd screen and not primary screen?
The point is, how many of them are ultimately connected to third party tools that are able to extract information from inside the game to utilize those information and use it to gain advantages.
There are plenty of Discord bots and similar that does “Radar Feeds”, I don’t know if they require your character to be logged in to track your current location, then pulls data for nearby systems within a set proximity. I assume they are able to do that especially there are many software developer talents playing Eve and there has always been inhouse production/modification of out of game tools.
They are arguably borderline to exploits as say, automated the gameplay in some way. I would say, to my least understanding
Warping away and submit report via intel chat # are perfectly Human-Derived
Suicide and just let them blap your alpha clone so a KM is generated → Fetched via ESI → Auto Post KM to Third-Party Chat App for your (Mega-)Alliance as perimeter forewarning is equivalent to Botting.
so who knows, the ones you ran into on regular basis are highly likely fodder/throwaway alts that simply exploits the game itself, sanctioned by CCP and with whole heartedly support from majority of the CSM?
Thus (In reply to you and not Tipa Riot)…
The bolded part I understands and agree, and ESI has been absolutely too easy to manipulate the game from OUTSIDE of the game and indeed it should balance the game ground quite a bit better.
The second part won’t surprise me as in MMOs, it used to start with a common sight of “let your friend log in and play for you while you are away working, and you’ll buy them a lunch, pay some cash for their work”. Power-levelling services was quite a thing for awhile so it is totally plausible if the sorts happen unofficially between parties, managing a mega alliance can imaginably be a hard work, and spaceships are serious business no?
Ahh, so once again a strawman falls! It’s turned from ‘mega blocs monetising Eve players’ into the age-old ‘zkill is free intel’ argument, with bells on.
Discord radar pulls kills from the ESI and pings them to a channel, sure. The one’s I’ve used are based on set parameters, not dynamically assigned (for corp or alliance level stuff, who would you follow around?). Near2 pulls from chat logs and gives a visual warning. Both of these, as you rightly say, have been signed off by CCP so aren’t exploits.
Both also rely on player input in the first instance - either by killing the scout, or by reporting intel in the appropriate channel. Both also have workarounds to avoid them causing too much detriment, if you have half a brain engaged in the problem. Don’t kill stuff sitting on gate. Use filaments / wormholes to get behind regionals or pipe entrances. Move quickly, hit and run - or be ready to engage heavily depending on whose space you are in. It’s not difficult.
Account sharing I’ve heard about plenty, if not seen directly. It’s crap, and shouldn’t happen. That’s why its against the EULA, and I think last year CCP put out an update warning folks not to do it.
Aside from vetting, and zKill, I’m not sure how much the ESI tools can really impact the game. Tools like AllianceAuth or SeAT certainly make C&C simpler for large - and small - groups. Sharing doctrines, applying for SRP, co-ordinating fleet pings and moon timers and stuff is a lot simpler using these tools. That definitely helps the mega-blocs get to where they are - but only so far as it cuts down on the amount of time players have to spend doing co-ordination stuff, so they can fly spaceships (or build, or whatever) more. In that sense, you could argue that these tools actually help promote more players flying in space as they reduce the administrative burden. Certainly did so for my old corp, and we had like 40 or 50 members.
Not sure where you read that, kills on zKill are public info. And I’m arguing for a long time to make all kills public info. SeAT and auth mechanisms don’t require any private info, just name, corp. Nothing wrong with that. Anything else intel, should be kept ingame or behind 2F auth, so it can’t be automated easily or being used to monitor corp members.
Thanks for the explanation, I’ve never used any of those tools, but certainly a few of them that have the capabilities to stream/monitor killmail feeds either via ESI directly or through zKill (via ESI as well), I don’t imagine it is hard to implement some sort of automation in terms of sending warnings automatically to apps like Discord for players that uses those, especially with many programming enthusiasts that are present in this game. I should leave it at that cause it might almost become just conspiracy or theory crafting.
However, if current iteration of the ESI is enabling entities to easier scale into mega-alliance/bloc (which I feel it is a contributing factor), it probably can be argued that whether the powershift to these entities is good for the health of the game itself or not? Stagnation comes to mind. I’d thought if Eve wants more open war and conflict, then the big entities - like Roman Empire, would only see conflicts escalates when it fractures. The last thing we players want is to turn Tranquility into Serenity.
I mean, everything comes down to what’s good for the game. In this instance, my concern was with player sentiment, which has a big impact on what goes on in the game, and who chooses to log in. My concern was it was going to feed the rage we were seeing a few weeks ago from the player base. It didn’t do that, so my worst fears were not realized.
That wasn’t my intent. Given that this “isk airdrop” has not seemingly had any negative impacts, as far as I can tell (the same people complaining who complain about everything isn’t a negative impact), tells me it’s likely they’re going to do it again. If it was clear there was a big negative impact - some kind of increase in inflation that’s noticeable, for instance - I’d probably oppose it more loudly. If there is none, there won’t really be any grounds for me to oppose it.
You got really hung up on my random selection of a date when the PCU was higher than it is now. The game a decade ago was a lot worse than the game of today. Players of today would not tolerate the game the way it looked and behaved back then. Have you ever gone back and watched the shows you loved as a kid, and wondered how on Earth you could like them? Speed Racer was one of my favorite shows as a kid, and when I go back now and watch it, I can’t last more than five minutes before it’s so unwatchable that I have to turn it off.
EVE that far back was simply not as good a game as it is today. We tolerated it because we didn’t know any better.
Yes 2011 version of Eve had major issues BUT those of us who played then had fun playing. We played the game as it presented and made the best of it. We “tolerated” it not because we didn’t know better but because it was the game we loved. Just like now you adapt of leave, some for good others for a while.
2015 was the change point. Since then the game has been so unbalanced to suit niche playstyles it has lost a lot. CCP allowed the game to run wild by promoting min/max play styles.
2019 min/max play styles were completley removed and nothing was added to minimise the impact that had.
2021 we now have instanced PVE, PVP and “events”, we have areas of space locked into play styles that suit a niche player base, we have less freedom within the sandbox to “choose” our own path.
Overall for me, I’ve been around since 2004, most fun period was 2012 to 2014, 2015 to 2019 I played the way CCP designed the meta and min/maxed, 2020 to 2021 I’ve let all my accounts bar two drop to Alpha with no reason to sub or log them in.
As a pvp oriented player that used industry to fund my pvp I can’t justify the amount of time and mucking around required to try and compete with larger groups anymore.
For the last two years Eve has become more of a social outlet with limited playability and I can’t see that changing in my lifetime.
I wont fall for a cheap bribe but the PCU shows many others will. The voice of the discontented will be lost in the crowd of returning subs…i threw up a little bit but I’ve also given up on the idea that this game will meet my expectations.
Participation awards and validation all the way around for things that are making the game worse.
Eve in 2011-14 was in many ways better than today. Ships were still cheap, content was plentiful for all sorts of group sized and not just blobs. For instance, you could live off of moons as a smaller group in syndicate or curse without getting your backs handed to you all the time. You could fight with small-medium groups of similar sizes , which have mostly died out today due to many fundamental changes in years since 2015. Most importantly supers and titans were not yet as ridiculously out of whack as they today (which is particularly funny as CCP wanted to kill the wrecking balls at that time but just a year later they laid the groundwork for an even worse situation). The same problems with big fights from back then still exist today. CCP has not improved these things beyond allowing more people to experience this “fun”. Other things like mission have not improved either. We have only gotten a handful of new missions since then and every new PvE content since then has focused only on the exact same grind without any variation. Trig invasion, RW, abyss er al are just rehashes of Incursions: you shot the ever same things ad nauseam without any variation. Mission, on the other hand have tons of different setups, scenarios and approaches to do the content. The new player introduction went through tons of changes but people are still not getting hooked up by it. Older players have given CCP tons of advice on how to actually make it better but CCP rather trusted newbie voices, people who have never played eve and that of a psychologist.
So, that eve is “better” now than back then is subjective. Again. I’m not saying that there are no improvements at all. However, eve is not even remotely as good as it could be and has not improved as much as it could and should have, thanks to CCP who focused on the wrong aspects.