The real reasons player population is declining

EVE is actually a very deep game. I suspect OP has never ventured beyond the first layer, like most people tbh.

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didnt read your post just came in to comment on this cringe garbage you wrote
if you didnt write this i probably would have read the rest of your post but
you basically undermined your own thread with this crap lol

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Thank you for the TL;DR

edit: Anyway, the population has actually been stable for the last 3 years.

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You lost me right there. Best not to lead with a complaint about one of the major draws of the game – a large portion of the fun is being stuffed in a single shard with the scum of the universe.

What venue looks the most fun to you, Mos Eisley cantina or Ten Forward?

More of the above, or more of the below?

image

I’ll leave that as an exercise for the reader.

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no worries, the rest was waffle.

No, you are pretty much wrong.

Eves five biggest issues for player loss:

  1. Player Base has gotten older. The average player for even when i started in 2004 was 30. that held for several years. What that means in players who started in 2003/04 are in there 40’s/50 and players who started later are entering there 40’s. This means they have less time for games and are most likely doing more family and work related activities. As lots of people had families later, or as there kids got older there priorities changed. This is one huge factor

  2. The mentality of games has changed. Back when eve started, hurry up and wait was fine, most games had more patience, and had no issue losing themselves in a game. You can see this based on all the games out around the same time. MMO’s had long travel times, and was a slow burn. This has changed. WOW keeps its customers because they utterly changed that wait time. Want to play the biggest dungeon now? make a new account start at max level. Players went form being able to explore and find there own stuff, to ‘i want to ride that ride now!’ The tide might be slowly shifting back with games like Breath of the Wild and Mario Odyssey, but the mentality of the current generation of gamer is ‘play now screw waiting’. And you can see this mentality every single day on the forums if you look.

  3. Changes to how eve is fundamentally played. EVE is currently in a 10 year rebuild/repair cycle. What this means is broken or out of date mechanics that do not make sense or were written back when the mantra was ‘more GHZ!’ vs ‘more CORES’ get re written. this causes players who used to like certain mechanics or design to complain and leave. People dislike change, and sometimes change has to come for new ■■■■ to be made.

  4. Account reduction. Things like jump fatigue (which fits in #3 and #4) isboxer changes, and other things have causes people to shed accounts. When new structures come like gates, i am sure you will see more accounts sheded.

  5. New ways to spend your time and money. The market is saturated will all kinds of things to spend money on, console, mobile gaming, competition, etc. Take into account that the mentality of gamers now is jump in, do something, jump out, and a game like eve that is still ‘hurry up and wait for your FC to say lets go to war’ makes people do other stuff.

Stagnation, which is caused because of the both the rebuild period, and large groups being too scared to attack each other for whatever reason is just the effect of greater symptoms.

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As a direct counter to your points 1, 2, and partially 3, take a look at the history of SWTOR: They released the game, with 4 Republic classes (including 2 Jedi classes), and 4 Empire classes (including 2 Sith classes). And then they discovered that the player population on EVERY SINGLE SERVER they had was 3:1 Empire:Republic. People like to unwind and “play evil”, it’s just more fun. Doesn’t mean they’re evil in real life any more than playing elf means you’re an elf in real life.

Additional proof: the GTA games have been immensely popular, and if you look at what you’re allowed to do as a player in the last few GTA games… it’s not “being good.”

So your points 1, 2, and 3, about people wanting to play “good”, have actual statistics that say otherwise. Do you have any statistics where people like to play the good side in a game more than the evil side?

  1. EVE is NOT a simulation. EVE is a strategy game. Chess is NOT a simulation of medieval combat, chess is a strategy game. You have all these different “units” in EVE (the ships), that have different features and different roles, and you’re playing a “conquer the map” or at least a PVP “war strategy game” from the point of view of a single unit. Those big alliances in 0.0 space that claim huge chunks of the map, and have huge wars involving thousands of “units” on each side, THEY are playing the game correctly, or at least as intended by the developers. Everyone who sits in high-sec mining or soloing missions, imagining they’re some sort of Han Solo flying their special little ship… the game does not support that. There’s no epic arc, no ship is special, everything is repetitive, gathering ISK is a grind, and all of the developer updates and changes are aimed at changing the “units” / ships, adding new units / ships, or other PVP war machines and scenarios, for the strategy game.

  2. The game IS biased against pirates, suicide gankers, thieves. You just don’t see it. There are repercussions, it’s just that the high-sec crowd is so apathetic and unorganized that they don’t do anything about it. Seriously, form a corp, go to war, counter-spy, kill them till they cry. People who care to do this have already moved out of high-sec, and are enjoying themselves in low, null, or wormhole space. Where “pirates” are just “valid targets”, “gankers” are just valid PVP targets, and “thieves” are first of all given free capital ships to use, and then killed by their own corp buddies for fun or if they make a mistake. God forbid, if you piss off the group, they’ll kick you out, and then you have the fury of 30,000 goons or PL or whatever that you pissed off, griefing you so hard that you’ll give up the game and cry for a week.

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I appreciate your well thought out argument. You make some good points, but it’s impossible to definitively prove that the sketchy side of Eve leads to player loss. Sure, some people don’t like it, but there are plenty that play the game because the danger and excitement it creates, even if you’re moral and upright. It’s a sandbox and the variety of behaviors and reactions are a big part of what makes a game that is mostly about shooting space rocks with a little pew pew interesting.

I would make the case that problems with player retention has more to do with steep learning curves and being somewhat punished if you’re not in a well organized and active corporation. Corporations like Eve University and Red vs Blue are what keeps players learning and growing. I wish more could be done to steer new players in their direction.

Based on your experience, I think you can make the case for some changes to mechanics, like more EHP for T1 haulers so the actually have a chance to last a few more hits from a solo ganker (especially since it’s a long road to a T2 hauler for a new player). Concord could be a little smarter, so ganking carries a little more risk than simply doing a mathematical risk vs reward calculation.

Also, you can set up hauling contracts. I do my industry in high sec and am more than happy to pay a professional to do it rather than risk my cargo and deal with the tediousness. New players sometimes get caught up in being self reliant, when you can hire other players to do “work” for you so you can do more of what you like. There is more cooperation in this game than on a surface glance.

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For a game that doesn’t support that play style…It sure seems to support that play style! Why did they put high sec mining and missions in the game to begin with? Because…weather you like it or not, there are players that enjoy it. Your way of playing isn’t the only way. A smart game developer will support multiple play styles. More play styles=more players=more money.

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ok it’s that time

Some of the people complaining in this thread have valid points about the fact that they don’t feel safe. Simple fact of the matter is, that you’re not suppose to feel safe in New Eden.

Eve is not a game for the faint hearted. It’s a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.

While every other MMO starts off with an intro that tells you you’re going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who’ve had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it’s enough to make your head explode.

The entire design is based around being harsh, vicious, relentless, hostile and cold. It’s about action and reaction, and the story that unfolds as you experience these two things.

True, we’re working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we’re trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you’ll always start out as the little fish in the big pond.

The only way to grow is to voraciously consume what’s around you, and its your choice whether that happens to be New Eden’s abundant natural resources, or the other people who’re also fighting their way to the top.

EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you’ve discovered.

EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who’d rather curl up and perish.

EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it’ll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It’ll test you against every other individual playing at some point or another, and it’ll ask for answers.

Give it an answer and maybe it’ll let you up again, long enough to gather your thoughts. After a few more steps you’re on the ground again and it’s asking more questions.

EVE is designed to be harsh, it’s designed to be challenging, and it’s designed to be so deep and complex that it should fascinate and terrify you at the same time.

Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.

That’s the beauty of EVE. Action and reaction. Emergence.

Welcome to the most frightening virtual playground you’ll ever experience.

CCP Falcon
Community Manager

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You make a character with that name to start in adventure in the dystopian hyper-capitalistic economic sandbox that is New Eden, and then a self-described inconsequential loss prompts a diatribe about how Eve would be better if players couldn’t be ‘bastards’ to each other? This game, is only a real game because we all have different interests and compete with each other, like chess, Monopoly or poker, which sometimes means you are going to lose. How could players really complete if highsec was completely safe and featured all the industry and resource generation?

Piracy is a feature of Eve, not a problem. It was designed to be part of the game from the ground up, and if anything has been made harder and less common over the years, coincidently as the player numbers have gone down. That isn’t solid proof of anything, but does argue against your thesis that highsec piracy is the “real reason” the player population is declining.

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Yes. And most of them use non-illegalized drugs in real life.They are bigots, their opinion doesn’t matter to me.

Welcome to the world. Kids learn from their peers and the elder. Kids have not yet developed the fine mechanics of being a bigot, e.g. condemning in others, what one does himself. Problems of substance users usually come from social exclusion, criminalization, addiction and dependence on crap people who abuse their dependance. Yeah, many substances aren’t exactly healthy, but any stable, accepted and loved adult can deal with it in a responsible way. Kids should learn to be responsible, honest and social beings. Surely not bigots who condemn others and secretly put needles in their arms because they grew up with bigot parents whose entire life is a lie.

That being said, this game is surely not PEGI 12, but that’s mostly due to bullying strategies that are being applied here and there and younger peoples vulnerability to that.

Well the worst is that it encourages grinding and mining. It doesn’t really encourage thinking outside of the box, because it is a box, rather complicated for a game, but not nearly as it should be. There is nothing wrong with a bit of a friendly brawl. The entire “salt-farming” on the other hand… yeah, that’s not the games fault. that’s people who are wimps in real life, probably broken beyond repair, who now live in their fantasy world in which they once can change sides and become the bully. In reality they are full of impotent rage and hope they can inflict it here onto others. Just chill when you meet them. They are not really bad, they are just victims who can’t face their real issues.

Nah. You can transport your ISK risk-free all the time. Sadly, no one can take it away from you. The same now for PLEX. In real life many goods aren’t transported in heavily armored cars. Think spaghetti. Why would you need an armed guard for that? I see part of your point though. EVE is a game and you shouldn’t expect thing to work like in real life. Of course, if you’d take down a freighter in real life using ships full of personel, under the eyes of a superior police force (Concord in game), it would end badly, if your crew would even be willing to kamikaze themselves with you. In EVE, most ganking (unlawful PVP in highsec) is done by alts of Goons, as a part of their recruitment strategy (getting miners into Null) or their market manipulation schemes (at the very least, excluding traders from the market). Both are legitimate strategies within the scope of the game.

I do think that ganking mechanics are too predictable though. They are boring for the attacker and the defender. They are legit, but boring, like many things in EVE.

Watch your tone. The way you speak doesn’t exactly scream well-behaved. Face into the corner and think about it!

Trust is always a decision. Try to be more like Linux: don’t depend on trust, have a safe base. From that on you can decide to trust without taking too much risk.

Kind of true, yeah, that’s not exactly attractive about the game.

Someone hasn’t read the ToS…

No. Get your terms straight. Just because something doesn’t emulate real life laws, doesn’t mean it can’t be a simulation.

Let’s say CCP didn’t take or make any money with the game. Craplords that are whining about them not doing “their job” would probably still be here. Do you think your mom and pop, either or both of them, did have a pure relationships outside of the influence of money? No one has. It is cruel and sad, but it isn’t CCPs fault, or well, it is CCP’s fault just as much as it is your own.

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And is a defender “rude” for trying to take the ball away from ball carrier? What about completing a set of properties and bankrupting an opponent in Monopoly?

Of course not. Eve is a competitive game and designed so people can contest “your” site or try to take your stuff by force. CCP could easily limit or lock access to sites like the did with Resource Wars, but they don’t intentionally so that players can race and/or fight each other over the rewards. They are building a competitive game.

It isn’t rude to play the game as intended or by the rules or compete with other players. If someone thinks so, it is a mismatch of their expectations thinking Eve is more of a cooperative resource grinding exercise rather than a pseudo-harsh competitive PvP game. Wanting something else is fine. Thinking everyone else wants the same cooperative experience you want however is bordering on self-centredness.

Eve is what she is.

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bla bla bla bla, make the game more boring and millions of people will want to play it, bla bla bla bla think of the children.

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Are you the same guy that wouldn’t smuggle imperial slaves in elite

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EVE is a strange strategy game.

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If one is interested in joining a game of American football, but expect and are used to the rules of soccer, be prepared to be hurt and disappointed with the experience. Also, don’t expect the rules to be changed to fit your needs. The current problems with EVE is far more than “bad people doing bad things”, but it will take a fully involved and commited CCP to resolve.

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There’s no need. Some of the T1 haulers can already tank hard and long enough to survive being hit by several Catalysts or a couple of Tornado volleys, hell it’s possible to get the buggers into warp before a 'nado can even get a lock; however they can’t do it with no one at the keyboard or if they’re cargo tanked.

As with everything in Eve, choose wisely, because bad choices lead to bad things happening.

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That’s absolutely true. Which is why we reply to “I quit” posts, here and on Reddit, with congratulations for winning EVE.

Those who still play do so because there’s still some enjoyment to be gotten out of losing. Fights, ships, ISK…

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I want to see the killmail that caused this thread :slight_smile:

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