The solution to (combat) botting is easy

Or at least give players who enter local a “Communications Signal Delay Timer” that prevents the Communications Network from showing a player in local for a given time period (let’s say 30 secs) just like the Jump Cloak Timer, except that it doesn’t expire when players start moving etc… This way you get a small window where you would be able to actually catch bots and nullbears without triggering the immidiate docking response from entering a system.

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