The unintended consequences of free Omega + LP inflation + 5-man sites for Faction Wars

I think it is a great benefit of having sites in the game that reward teamplay. The critical point is the design, that should be changed in a way that these sites cannot be run with multiboxed kiting ships in any efficient way. In generall all future content should be designed in a way that nearly constant player attention is required for efficiency. However, the details of how to do that are better discussed in an own topic.

I disagree, time-limited offers like this give inactive players the option to return and experience the game with their full potential to decide if they want to come back for longer. And every returned player is a benefit for the game.

In principle, I agree, because I want there to be something people can do as a group. The battlefield site, for instance, has actually been doing a nice job of spiking systems to almost 100 players and generating fights. It’s moreso the way the 5-man sites thing was implemented that brings me here. If they can be altered so that the implementation is in line with that spirit, then I can’t see any reason to call for their removal.

Perhaps it was a bit overly pessimistic of me to assume that the majority of people who made use of the week of free Omega were existing players who only came to these blessed hunting grounds to generate revenue.

you are not goint to make 100m+ a hour in the hot zones. there are multiple people running them and general harassments.

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Player saturation evens it out during the populated hours, in most places, yes.

Tipa I would like to discuss somethings privately if available. These are these standpoints I agree on as well. Being the FW dedicated Militia member LP grinding while roleplaying.

the only systems u run are frontlines because LP payout else where is hot trash. Losers are multboxing Tristian’s and dragoons ect for easy isk though. CCP made a stupid change so now the frontlines are generally red because of excessive BF spawns.

Wholesome.

In fairness the LP payout is always hot trash for me because I focus on keeping chosen systems at 0%.
It needs doing, though.

Hi, i have a few observations.

For context i help run a FW alliance and lead fleets looking for PvP regularly, whilst this is my main account i typically make my money doing other things outside of FW so my main goal is to provide context for the alliance and that is what has brought me to this thread.

This seems to be the closest thread to FW so i am slightly hijacking so sorry for that but i wanted to throw my two pennies in.

As i said our alliance is an FW alliance, before the patch we took pride in holding our home systems and we went out looking for PvP. i think Sosala is one of the longest held in our WZ currently. We did a great job of keeping it stable almost all the time and we dont have a bad killboard around the WZ. So those are our ā€œthingsā€

Obviously with frontlines its slightly different these days as no one comes along to our neck of the woods, but our nearest frontline is currently next door in Kamela so thats cool, we dont have far to go to find something going on…

My experience of pinging for fleets and going out looking for PvP content has somewhat changed though, let me explain:

Over the last few days we have been throwing ships at our old enemies in the siege style meta but after a few rounds one quickly comes to the conclusion we seem to be fighting in good faith for the sake of PvP - im not sure either of us closed a plex. Uktimately the fights had no strategic value what so ever.

Looking at the system %, kamela was approx 22% and the other front lines were approx 75% so they will likely flip first, kamela will be ā€œsavedā€ as the farmers will leave so the only reason to fight was good faith. It wont change the wz outcome at all

The optimal strategy for system contesting would have been go to kourmonen or lamaa and plex there, essentially to race to 100%.

Prior to these fights when i ran fleets in the new WZ it seems to be that we chase away a few farmers and once they realise the ā€œreal PvPersā€ are active they dock up until the coast is clear so content dries up way quicker than the old siege mentality. Not great when you have 15-20 bloodthirsty capsulers in tow.

Essentially, the WZ control is still being driven by players who only wish to farm LP and the players who care about meeting objectives for their chosen faction have a minor stake in the outcome.

I would suggest looking at a couple of things

Adjust the advantage system so that it is super low LP payout but enables a faction that can control plexes more influence over the outcomes and the ability to ā€œclose the gapā€ should farming take over - i.e. demotivate farmers to use advantage and allow PvPers to control things, given that if you have strentgth, you should be able to.

Consider less, but more valuable plexes (particularly defensive LP) - currently farmers left undisturbed will run plexes for each side in neighbouring systems and never encounter each other because there is no requirement to do so, to get the best LP. If there were less plexes between 2 front lines and more defence LP, then the farmers would be forced to encounter each other stimulating PvP

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