Typhoon Alpha L4 fit?

This has been suggested:

[Typhoon, Armor-Rattle-Alpha]

Damage Control II
Large ‘Accommodation’ Vestment Reconstructer I
Dark Blood Armor EM Hardener
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Cap Recharger II
Large Micro Jump Drive
Omnidirectional Tracking Link II, Optimal Range Script
Missile Guidance Computer II, Missile Precision Script
Sensor Booster II

Drone Link Augmentor I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Imperial Navy Curator x4
Federation Navy Hobgoblin x5

As an Alpha I can’t fit Omnidirectional Tracking Link II, Sensor Booster II or Large Micro Jump Drive.

I also found this one:

[Typhoon, L4 missions]
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
[empty high slot]

100MN Monopropellant Enduring Afterburner
Large Cap Battery II
Target Painter II
Missile Guidance Computer II
Missile Guidance Computer II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Armor Kinetic Hardener II
Armor Thermal Hardener II
Reactive Armor Hardener
Large Armor Repairer II

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Acolyte II x5
Hornet II x10
Hobgoblin II x5
Warrior II x5

Mjolnir Cruise Missile x1000
Inferno Cruise Missile x1000
Scourge Cruise Missile x1000
Nova Cruise Missile x1000
Missile Precision Script x2

Battery or Cap Booster? MWD or Afterburner? Sensor Booster I or Target Painter I? 2 Missile Guidance Computer II or one Missile Guidance Computer II and one Omnidirectional Tracking Link I? I need some general info for I am a newb. I have most of fitting, Drone, MIssile and Ship skills as high as Alpha goes.

I wouldn’t use an omni tracking link so fit whatever you feel you lack instead as for propulsion i’d pick ab if you use the battery.

You cannot use jump drives on alpha clone characters. So any fit with a MJD is not alpha viable. Plus alphas have a really lousy capacitor skill level in general. Additionally alphas need to fall back to a meta target painter as the only T2 electronic warfare they are permitted is ECM and Weapon disruption.

Thus you actually end up more with a build like:
[Typhoon, Alpha L4 Missioner]

Large Armor Repairer II
Reactive Armor Hardener
Armor Thermal Hardener II
Armor Kinetic Hardener II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Monopropellant Enduring Afterburner
Parallel Enduring Target Painter
Missile Guidance Computer II, Missile Precision Script
Cap Recharger II
Republic Fleet Large Cap Battery

‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
Drone Link Augmentor I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x5
Warrior II x5
Caldari Navy Vespa x5

Mjolnir Cruise Missile x1000
Scourge Cruise Missile x1000
Inferno Cruise Missile x1000
Nova Cruise Missile x1000

^this ^.
Battery + AB + mjd

Thanks! This seems doable. Can you give me some general tips? Is Target Painter here for the Frigates? What should I do if gates warp me in the middle of enemies? Is it necessary to fly in some sort of spiral to dodge more fire or is orbiting at optimal range enough?

Best Typhoon Alpha L4 fit is a Praxis with RHML…

it may even help on BC

MJD. and/or start by killing small frigs that can point you (grappler+ painter in that case)

in a BS, you range tank more than you speed tank. ennemies will do ±30km range (less for angels, more for guristas), so as long as you are above this distance they won’t do a lot of damage. against guristas though, you NEED to have specific kinetic hardener.

I checked the “alpha fit”. I would remove the drone range, 2 cap rigs, and go with something like

alpha ?
[Typhoon, *Alpha L4 Missioner]
Large Armor Repairer II
Reactive Armor Hardener
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Monopropellant Enduring Afterburner
Phased Scoped Target Painter
Missile Guidance Computer II
Heavy Karelin Scoped Stasis Grappler
Republic Fleet Large Cap Battery

'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
'Arbalest' Cruise Launcher I
Heavy Ghoul Compact Energy Nosferatu
Heavy Ghoul Compact Energy Nosferatu

Large Capacitor Control Circuit I
Large Warhead Flare Catalyst I
Large Warhead Rigor Catalyst I



Hobgoblin II x10
Warrior II x5
Caldari Navy Vespa x5

Missile Precision Script x1
Guristas Scourge Cruise Missile x115

not sure if possible to fit for alpha though.

Any sort of noticeable dmg will come from missiles i wouldn’t drop a launcher for a nosferatu…wouldnt fit nosferatu at all.

If he is supposed to keep range on things grappler will be severely underused.

“drop a launcher” ? Maybe I forgot to add one ^^. Indeed only one spare high.

The neut+grappler is to kill elite frigs that point+web. The neut is to be able to feed the tank when caught.

on the alpha typhoon I’d focus on AB + kiting. With cruise you have plenty of range to play with, and a big drone bay to kill small things that get close.

I haven’t played with it enough to nail down a fit, but with alpha skills I was finding the DPS was low enough I didn’t want to completely rely on a cap booster for the big missions. This is what I was running, it was a while ago so I forget if I tried specific hardeners or was just trying to omnitank everything. If you have DPS or range control you can get away with the tank, but with alpha skills it’s a bit tough.

Also I haven’t looked at missile application, probably don’t need so much with faction missiles maybe can use some other stuff in those mids or rigs. Going cap stable with an AB is probably pretty easy with a cap battery, few rechargers, and/or CCC rigs.

[Typhoon, PVE Cruise]
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Cold-Gas Enduring Microwarpdrive
Heavy Electrochemical Capacitor Booster I
Missile Guidance Computer II
Missile Guidance Computer II
Phased Scoped Target Painter

‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
[Empty High slot]
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I
‘Arbalest’ Cruise Launcher I

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Flare Catalyst I

Hobgoblin II x7
Hornet II x8
Warrior II x5

Caldari Navy Mjolnir Cruise Missile x1900
Missile Range Script x2
Missile Precision Script x2
Cap Booster 800 x25

The thing is, if you get enough range you won’t need to repair. Like, passive shield tank :stuck_out_tongue:
Most of the time your cap stuff is useless. May as well go for apply rigs (for overal DPS) and stuff that allows you to kill those 5 pesky frigs that web+point you. Because that’s the only threat you will face (and guristas - but vs guristas your small DPS will be a pain in the butt)

Truth is Alphas get a lot more bang from drones than straight missiles as long as they aren’t losing said drones too fast. Armageddon, Dominix (and Navy issue), Praxis, and Rattlesnake are basically the best battleships for alphas. Because they are able to hit for 700-1100 DPS.

The other truth is that alphas are much worse at the range tank game because they are denied access to MJD and sentry drones. Meaning that can’t just immediately bounce 100km off to the side to avoid being locked up by a pocket where the accel gate dumped them into the thick of things. Additionally with only having basic access to 40km worth of drone range its harder to easily keep battleships orbiting at ~52km within drone range without an additional module in the highs.

Throw in the weaker capacitor for alphas and the need to be able to brawl to some extent and you end up looking a lot harder at armor setups that burn into range and then unload heavier firepower. So a MWD, a web, a pair of painters, only two slots for damage amps in the lows because the rest is tank or cap management.

mwd is very hurtful for small cap of alpha.

missiles are the easiest weapon system to use for alphas :

  • access to T2 RHML which is the only BS sized weapon they can use.
  • no need for cap (thus more tank)
  • good apply , doesn’t need to correct movement to hit frigates.
  • can fit FoF vs guristas

Then armor is the easiest defense :

  • most efficient HP/GJ
  • uses pwr while missiles use CPU
  • reactive armor hardener is very good
  • typically more resists on armor than shield

of course remaining CPU can be used to improve drones

eg

RHML gecko typhoon
[Typhoon, *Simulated Typhoon]
Reactive Armor Hardener
C3-A 'Hivaa Saitsuo' Ballistic Control System
Ballistic Control System II
Ballistic Control System II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

100MN Y-S8 Compact Afterburner
Large Cap Battery II
Phased Scoped Target Painter
Heavy Karelin Scoped Stasis Grappler
Cap Recharger II

Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Heavy Ghoul Compact Energy Nosferatu

Large Auxiliary Nano Pump I
Large Warhead Rigor Catalyst I
Large Capacitor Control Circuit I



Hobgoblin II x5
Gecko x2

Caldari Navy Inferno Heavy Missile x3000
Inferno Precision Heavy Missile x3000
Inferno Fury Heavy Missile x3150

Should have around 700 DPS missile @50-60km + 200 DPS gecko . Switch to fury for BS, should make you have 1000 DPS.

Then if you really have issues with cap, a cap injector is still the best solution

cap injected RHML
[Typhoon, *Simulated Typhoon]
Reactive Armor Hardener
C3-A 'Hivaa Saitsuo' Ballistic Control System
Ballistic Control System II
Ballistic Control System II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

100MN Y-S8 Compact Afterburner
Heavy Electrochemical Capacitor Booster I
Phased Scoped Target Painter
Heavy Karelin Scoped Stasis Grappler
Large Cap Battery II

Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II
Rapid Heavy Missile Launcher II

Large Auxiliary Nano Pump I
Large Hydraulic Bay Thrusters I
Large Warhead Rigor Catalyst I



Hobgoblin II x5
Gecko x2

Navy Cap Booster 3200 x5
Inferno Precision Heavy Missile x3000
Inferno Fury Heavy Missile x3000
Caldari Navy Inferno Heavy Missile x3150

I also added a missile speed rig to increase range by ±10km
The apply rigs are almost useless since you paint the frig, but calefaction only gives me 25 DPS so meh. Maybe a nanobot would help more.

That is actually worth doing, especially for Alphas with their lacking applications skills.

I looked at the graphs in Pyfa and IMO every single fit here is terrible for an Alpha - cruise missles apply terribly to cruisers and frigs, RHML offer mediocre damage and range. The one fit with AB + RHML and Geckos without Drone Link Augmentor or at least tractor beam for objectives is just the icing on the cake.

IMO: Typhoon is a terrible ship for an alpha. If you have the skills and some spare isk, go for an armour Machariel with MWD. It’s fast, guns kill frigs and cruisers reliably - with some proper piloting - and it also has a generously sized drone bay and bandwidth with an utility high for some additional drone dps.

Your primary faction of choice to fight against should be either Angels or Serprentis.

Just look at the fit below and compare its application wise to the Typhoon fits here in the thread.

*klick here* cheap T1 Machariel for Alphas

[Machariel, T1 guns]

Gyrostabilizer II
Gyrostabilizer II
Large Armor Repairer II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Armor Explosive Hardener II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range Script
500MN Cold-Gas Enduring Microwarpdrive

800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
800mm Heavy ‘Scout’ Repeating Cannon I, Fusion L
Drone Link Augmentor I

Large Projectile Burst Aerator II
Large Anti-Kinetic Pump I
[Empty Rig slot]

Republic Fleet Warrior x5
Republic Fleet Berserker x4

Cap Booster 800 x20

If you have some more isk to spare, buy better tanking modules and replace one of the hardeners/eanms with a third gyro.

Hello & thanks for the reply!
Could you modify that RHML Gecko fit or one of those Cruiser fits for me? I’m pretty much into Missiles and Minmatar now :confused: I’m at the point where I could chose to skill Cruiser Missiles from 0 to 4 or Heavy ones from 4 to 5 and then Spec Heavy for T2 Rapids. What should I do?
How does Tracktor Beam work and why would it be useful?

Tbh, I find it a bit hard to decide between RHML or Cruise missiles. As I said, I consider both bad for Alpha mission runners.

Here are the two fits I think I would use, if I had to, assuming going mainly against Blood Raiders and Sanshas:

RHML

[Typhoon, Alpha RHML]

Large Armor Repairer II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
C3-A ‘Hivaa Saitsuo’ Ballistic Control System
Adaptive Nano Plating II
Reactive Armor Hardener

500MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II, Missile Precision Script
Phased Scoped Target Painter
Missile Guidance Computer II, Missile Precision Script
Heavy Electrochemical Capacitor Booster I, Cap Booster 800

Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Rapid Heavy Missile Launcher II, Mjolnir Heavy Missile
Drone Link Augmentor I

Large Auxiliary Nano Pump I
Large Hydraulic Bay Thrusters I
Large Rocket Fuel Cache Partition I

Imperial Navy Praetor x4
Imperial Navy Acolyte x5

Cruise missiles

[Typhoon, Alpha cruise]

Large Armor Repairer II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
C3-A ‘Hivaa Saitsuo’ Ballistic Control System
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

500MN Cold-Gas Enduring Microwarpdrive
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Missile Guidance Computer II, Missile Precision Script
Missile Guidance Computer II, Missile Precision Script
Phased Scoped Target Painter

‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
‘Arbalest’ Cruise Launcher I, Mjolnir Cruise Missile
Drone Link Augmentor I

Large Warhead Flare Catalyst II
Large Warhead Rigor Catalyst II
Large Auxiliary Nano Pump I

Imperial Navy Acolyte x5
Imperial Navy Praetor x4

If rigs are too much for the budget, use the same config as in Chainsaw Plankton’s fit but replace 1 BCU and 1 EANM with 1 Termal and 1 EM energized platings. Your tank will be way too shitty otherwise, IMO.

Cruise missiles are better vs battleships by a bit, RHMLs are obivously better vs frigs and cruisers by a noticeable margin. The sooner the frigs are killed, the earlier you can use your drones(199 dps for heavies with almost 2k mwd speed, not too shabby). RHML feature 35 sec reload, though, so your max theoretical dps(= vs battleships) with T1 ammo is a bit lower than with cruise missiles and you’ll have to count your missile volleys to not waste precious dps, which seems quite bothersome and prevents you from using T2 ammo efficiently.
On the other hand, cruise missiles are restricted to T1 ammo, so RHMLs using fury missiles will also do more dps vs battleships.

A tractor beam is a module that allows you to pull in wrecks and cargo containers that are closer than 20 km for the T1 variant. It’s a helpful module for super slow ships(that are using AB instead of MWD for example).

For both fits there is a helpful trick:

You can use a deployable Mobile depot to refit your module in space. For example, you put your MWD in you cargo and fit an additional target painter, sensor booster or heavy grappler instead. When you warp into the mission, you deploy your mobile depot, kill everything and refit your MWD to reach the next gate.
Considering the lack of application skills for Alphas, this might be very helpful tactic.

you should use fury missiles for RHML vs BS.

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