Not giving a damn doesn’t equal defending.
To defend it or to attack it means I would give a dame.
What part of I DON"T GIVE A DAMN do you NOT comprehend???
Furthermore I do not " attempt" I do or do not.
Not giving a damn doesn’t equal defending.
To defend it or to attack it means I would give a dame.
What part of I DON"T GIVE A DAMN do you NOT comprehend???
Furthermore I do not " attempt" I do or do not.
While all HS ores are below their prices prior to the patch and yield is down as well…yeah, good luck with that. How’s arkanor doing btw?
If you dont know how to sell minerals and ore, im not going to explain it to you. There are about 7700 systems in eve that are NOT jita
Grinding is EVE; Grinding mundane crap while shooting the sh*t with people, in between doing stuff together, like fleet combat; with loss reinforced by the amount of grinding and/or investment in grinding you needed to make to achieve a certain goal; thats why when its all on the line and a single split second matters for live or die your hands start shaking… because whats at stake… and how something so static suddenly becomes so dynamic… so grinding is important to the core of EVE, and the method of how grinding is done is important and grinding to achieve goals is important… and Trump was going to ruin all of that… but then CCP Paradox stepped in and said… NOT ON MY WATCH … then the drone changes were reverted… and posting on EVE Forums suddenly and dramatically dropped off.
Afterthought: The key point is that the grinding MUST occur; it is key to all things; that grinding should be relaxing, enjoyable, stimulating, perhaps provoke a sense of adventure and achievement at the highest ends… a reward to that investment into the grind… embrace the grind and it shall embrace you back… and you shall then be one with EVE… then someone takes it ALL away from you… you are now truly a capsuleer…
That’s a nice attempt to move the goalposts there friend.
You said, ISK per hour was up. All of the things you describe existed pre and post so they don’t change the outcome.
But run away with whatever you need to make you feel better : )
No, isk per hour is up. period. goalposts have not moved.
Right, isk per hour is up while ore prices are down, mineral yields are down and mining yields are unchanged.
Math is not your thing it would appear ; 0
evidently market economics aren’t your thing at all if you are missing anything in this
Make Dictateur Imperator salt again.
As you like it…enjoy the retreat : )
hell yeah. and botters are laughing and collecting the spoils.
I’m not sure what do you mine, but you did ether your math wrong or you are mining in low…
resubbing
almost no mining in LS. All it takes is selling wherever either minerals or ore is worth more than JSV
his isk per hour may be up. he is not a builder he is an ore seller. so he doesnt have the added time or logistics to gather ore from other regions to complete a goal of building things. I agree with him that a patient market guy can maximise his profits regardless of current market price.
Botters were not afk ratting to begin with. They ran carriers. Carriers did not have drone aggro mechanics.
They are indeed happy with their changes because multiboxers can no longer compete.
still they are the winners with this change
bingo. And the ability to maximize those profits were made possible only by the regionalization of minerals. Some of it is selling just the compressed ore, some of it is reprocessing and selling some of the products in HS and some locally
I am actually a part time builder but with the nearly non-existent ship destruction happening due to blue doughnut im only regularly building a handful of dictors and interceptors at a time and everything else has been a few random requests
The issue that rises I think I’ve heard echo’d the best summed up here
The Meta-Show perfectly laying out the issues
Anyway… wanting to make the game and the players more attentive and less AFK’y is great. But we need that content in the game before doing it. We have things to do now like keeping up the ADM’s (especially in light of the armageddon that happened with miners and industry in general). And these are things we ‘have to do’. It’s not like we can elect into just leaving the ADM’s to drop (and still being able to maintain sov) Aswell as income making.
All the income you can make in Eve is now empire centric. There is ‘some’ money in wormholes. But Null has been stripped bare of isk making post drone nerf. Aswell as the indy side of things. With ESS Toll booths people have to defend before losing half their isk to it. I’m completely pro making the game play fun and engaging, but we need that content before or at the time of doing a massive change like making drones not aggro. Making the game that’s already mostly boring into patch after patch of weaponized inconvenience just makes the game, which is already starved of fun and engaging content, just not fun to play.
The players make it fun to play, with fights and space drama. But I think you’re too heavily relying on us to slog through stale content just to beable to PvP (which alot of us are here for… some exclusively) where we grind and grind and grind, just to get into more ships … or ‘better’ or bigger ships only to have all reasonable pathways to them completely cut off. And the ship you’ve been skilling into getting Rorq, Carrier, Super, Titan … by the time half the people get there … they’re useless and over priced and under powered.
Thanks for listening to my TED talk.
-Blitz-
Am not convinced that reducing ‘low-attention gameplay’ is the right objective for EVE, nor am I entirely convinced it is the real reason behind the change. CCP appear to ‘spin’ a great many of their ‘reasons for change’ lately, that or are entirely unable to link cause to effect.
There are many always-on high intensity games out there (elite dangerous being one, any pvp FPS etc etc). EVE has never been an exclusively high intensity game, it’s one of the core attributes that IMO attracts folks to the game and multi-boxing / multi accounts are officially encouraged.
Example: Skills train in real time, you don’t need to be online for this to happen. Not sure if this remains unique to EVE as it once was, but it is nonetheless a rare MMO feature.
PI: afk isk/resource generation, very low intensity activity, but more than gaining skill points.
Mining is dull, slow, boring, with rewards perceived by most to be diminishing every patch so folks multibox it.
Mission running too. But both are things that can be done while watching netflix, talking to folks RL, or fiddling with pvp ship fits on another box.
I am not convinced this ‘low attention’ gameplay is a bad thing - there are other games that don’t let us do this, if EVE becomes one of them, it will be played less, not more. I love elite dangerous… but I can’t play VR and talk to the wife at the same time, answer the phone, grab a coffee, feed the dog or any number of other activities, so I don’t.
Specific to this drones nerf… drones are already low dps. They’re also low numbers - i remember when proper drone boats had 15+ drones each. They’re pretty much a battleship’s only defence against frigates, which take forever to target. Now BS has to individually target all of them? Why? Just more pointing and clicking for no gain in player experience.
PVP in eve is high intensity, requires always-on focus and you can loose billions of isk value in a few minutes. This is in stark contrast to almost everything else in eve, which is slower paced, trickle income - yet necessary in order to fund PVP.
PVP can also interrupt just about every slower paced low-attention activity, even in high sec. Players who don’t react fast enough lose stuff. They get bumped, suicide ganked in high sec or simply blown up and podded in low/null. This is consequence to anyone undertaking low attention activity and an incentive for PVP folks to farm them for easy kills.
To afford pvp you nevertheless need the low-attention stuff to be there.
From a business perspective CCP need the income from multiple accounts, lose it and their bottom line goes south.
My suggestion to CCP would be to put the nerf bat away and start offering some carrots to encourage the gameplay you want to see, because as far as I’ve seen since returning to the game, it’s been nerf after nerf.
AND every nerf impacts the new folks worse than established players, small corps worse than the large alliances. Without exception. The latter have the tools (SP/isk/experience) to adapt, the former do not.
Non-repetitive events and sequences of events. You’ll still have the really sophisiticated bots, but those are a little scary as it is.